
Lahmian Vampire skill planner
41 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Barded NightmareUnlocks at rank 8
Mount: Barded NightmareNightmares are often clad in heavy barding or wear caparisons of thick chainmail. - HellsteedUnlocks at rank 10
Mount: HellsteedHellsteeds are vicious. Vampires that dabble in the binding of beasts delight in breaking these wild creatures to their will. - The HungerUnlocks at rank 8
Passive ability: "The Hunger" - Grave WardUnlocks at rank 8
Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- wh3_dlc29_skill_vmp_lahmian_vampire_unique_1Unlocks at rank 12
Enables charmed attacks
Ability: "" - wh3_dlc29_skill_vmp_lahmian_vampire_unique_2
Ability: ""
Attribute: StalkRequires: wh3_dlc29_skill_vmp_lahmian_vampire_unique_1 - Noble Grace
Physical resistance: 5% for Lahmian Handmaiden units (Hero's army)
Physical resistance: 15%Requires: wh3_dlc29_skill_vmp_lahmian_vampire_unique_1All that noble dance and etiquette training is quite transferable indeed. - wh3_dlc29_skill_vmp_lahmian_vampire_unique_4
Passive ability: ""
Vampiric corruption: +3 (local province)
Enemy leadership: -3 (enemy armies in local region)Requires: wh3_dlc29_skill_vmp_lahmian_vampire_unique_2Requires all: Noble Grace
- Safeguard
Armour: +6It is no easy task to bend or break the armour of this being. - Impassioned3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: SafeguardThere is nothing but utter belief. There is no reasoning with this one. - Wild-Eyed3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +6Level 3
Melee attack: +9Requires: Safeguard"Don't look into their eyes, there is only death there!" - Conviction3 levelsLevel 1
Leadership: +2Level 2
Leadership: +5Level 3
Leadership: +9Requires: SafeguardSuch is this one's conviction that others have no choice but to believe. - Soothsaying3 levelsLevel 1
Leadership aura size: +10%Level 2
Leadership aura size: +20%Level 3
Leadership aura size: +40%Requires: SafeguardSpeaking words of power or faith can alter perceptions on the battlefield. - Immortal Will
Ability: "Immortal Will"Requires all: Impassioned, Wild-Eyed, Conviction, Soothsaying - Tenacity3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Immortal WillThis one will not go down easily – it will be necessary to break both the will and the body first. - Augury3 levelsLevel 1
Character's aura leadership effect: +2Level 2
Character's aura leadership effect: +5Level 3
Character's aura leadership effect: +9Requires: Immortal WillAn omen, a sign - this being knows things and any who follow will share their glory. - Inviolable3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Immortal WillNever to be broken or dishonoured – never to succumb to the foe. - Fervour3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Immortal WillThis one fights with a fervour to be both admired and despised. - Dark Benediction
Passive ability: "Dark Benediction"Requires all: Tenacity, Augury, Inviolable, Fervour
- Invocation of Nehek2 levelsLevel 1
Overcast spell: "Invocation of Nehek Upgraded"
Cooldown: -30% to ""Level 2
Miscast base chance: -15% for "Invocation of Nehek Upgraded"
Overcast spell: "Invocation of Nehek Upgraded"
Winds of Magic cost: -1 for "Invocation of Nehek"
Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"
Cooldown: -50% to "" - The Curse of Undeath
Passive ability: "The Curse of Undeath"Requires: Invocation of Nehek - The Enfeebling Foe3 levelsLevel 1
Spell: "The Enfeebling Foe"Level 2
Overcast spell: "The Enfeebling Foe Upgraded"
Cooldown: -30% to "The Enfeebling Foe"Level 3
Miscast base chance: -15% for "The Enfeebling Foe Upgraded"
Overcast spell: "The Enfeebling Foe Upgraded"
Winds of Magic cost: -1 for "The Enfeebling Foe"
Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"
Cooldown: -50% to "The Enfeebling Foe"Requires: Invocation of NehekWhen cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them. - Soulblight3 levelsLevel 1
Spell: "Soulblight"Level 2
Overcast spell: "Soulblight Upgraded"
Cooldown: -30% to "Soulblight"Level 3
Miscast base chance: -15% for "Soulblight Upgraded"
Overcast spell: "Soulblight Upgraded"
Winds of Magic cost: -2 for "Soulblight"
Winds of Magic cost: -3 for "Soulblight Upgraded"
Cooldown: -50% to "Soulblight"Requires: Invocation of Nehek - Raise Dead3 levelsLevel 1
Spell: "Raise Dead"Level 2
Overcast spell: "Raise Dead Upgraded"
Cooldown: -30% to ""Level 3
Miscast base chance: -15% for "Raise Dead Upgraded"
Overcast spell: "Raise Dead Upgraded"
Spell number of uses: +1 for "Raise Dead" and "Raise Dead Upgraded"
Cooldown: -50% to ""Requires: Invocation of Nehek - Evasion
Passive ability: "Evasion"Requires all: The Curse of Undeath, The Enfeebling Foe, Soulblight, Raise Dead - The Fate of Bjuna2 levelsLevel 1
Spell: "The Fate of Bjuna"Level 2
Winds of Magic cost: -3 for "The Fate of Bjuna"
Cooldown: -50% to "The Fate of Bjuna"
Spell: "The Fate of Bjuna"Requires: Evasion - Pit of Shades3 levelsLevel 1
Spell: "Pit of Shades"Level 2
Overcast spell: "Pit of Shades Upgraded"
Cooldown: -30% to "Pit of Shades"Level 3
Miscast base chance: -15% for "Pit of Shades Upgraded"
Overcast spell: "Pit of Shades Upgraded"
Winds of Magic cost: -3 for "Pit of Shades"
Winds of Magic cost: -3 for "Pit of Shades Upgraded"
Cooldown: -50% to "Pit of Shades"Requires: EvasionThe spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever. - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: The Fate of Bjuna, Pit of Shades, Earthing, Magical Reserves
- The Absolute PinnacleUnlocks at rank 14
Attribute: Unyielding Assault for Lahmian Handmaiden units (Hero's army)
Weapon strength: +10% for Lahmian Handmaiden units (Hero's army)Not with: My Treasures, Diamond ClawsThe sisterhood are trained relentlessly so that they never expose their weakness. - My TreasuresUnlocks at rank 14
Magic item drop chance from battle: +15% (Hero's army)
Post battle chance of stealing a magic item: +15% (accompanying Lord)
Income from post-battle loot: +15% (accompanying Lord)Not with: The Absolute Pinnacle, Diamond Claws"I was so gracious to unburden them of their heavy treasures." - Diamond ClawsUnlocks at rank 14
Armour-piercing weapon damage: +50
Bonus vs Infantry: +15Not with: The Absolute Pinnacle, My TreasuresA Lahmian's claws are as vicious on the field as her tongue is witty in court.
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.