Lore Pool of Lahmian Vampire
The spell set of Lahmian Vampire · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Smoke & Mirrors
Lore attribute (passive)
- +10% Charge Speed
- +10% Turn Speed
- +10% Speed
- Triggers when casting spell
A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
Life Leeching
Lore attribute (passive)
- Triggers when casting spell
Spellcasters who practise Death Magic can channel the life force of foes into their spells.
The Curse of Undeath
Lore attribute (passive)
- Triggers when casting spell
- Greatly replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Pit of Shades
Vortex · magical
- Winds of Magic
- 15(22)
- Cooldown
- 49 s
- Cast range
- 200 m
- Duration
- 13 s
- Wind-up
- 6 s
- Overcast miscast
- 50%
- 5 damage per second (5 armour-piercing) for 13 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 13 s, radius 15 m
- Good against armour
- Huge, stationary area of effect
- Strong vs multiple units
The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
The Enfeebling Foe
Hex
- Winds of Magic
- 6(10)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 17 s(34 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -24 Melee Attack
- -24 Melee Defence
When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.
Soulblight
Hex (Area)
- Winds of Magic
- 7(13)
- Cooldown
- 45 s
- Cast range
- 200 m
- Duration
- 20 s(40 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Armour
- -25% Armour-Piercing Weapon Damage
- -25% Base Weapon Damage
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
The Fate of Bjuna
Direct Damage
- Winds of Magic
- 22
- Cooldown
- 52 s
- Cast range
- 100 m
- Duration
- 18 s
- Wind-up
- 5 s
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.
Invocation of Nehek
Regeneration
- Winds of Magic
- 7(13)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 18 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Raise Dead
Summon Unit
- Winds of Magic
- 5(6)
- Cooldown
- 39 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Uses
- 7
Summons: Zombies
- Good at defending spellcaster
- Summoned units degrade over time
- Summons a unit of Zombies
Necromancers can awaken mortal remains to reinforce their Undead legions.
Who casts Lore Pool of Lahmian Vampire
Source: special_ability_groups (wh3_dlc29_lore_lahmian_vampire), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.