Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Lahmian Vampire

The spell set of Lahmian Vampire · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Smoke & Mirrors

Lore attribute (passive)

  • +10% Charge Speed
  • +10% Turn Speed
  • +10% Speed
  • Triggers when casting spell

A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.

Life Leeching

Lore attribute (passive)

  • Triggers when casting spell

Spellcasters who practise Death Magic can channel the life force of foes into their spells.

The Curse of Undeath

Lore attribute (passive)

  • Triggers when casting spell
  • Greatly replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Pit of Shades

Vortex · magical

Winds of Magic
15(22)
Cooldown
49 s
Cast range
200 m
Duration
13 s
Wind-up
6 s
Overcast miscast
50%
  • 5 damage per second (5 armour-piercing) for 13 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 13 s, radius 15 m
  • Good against armour
  • Huge, stationary area of effect
  • Strong vs multiple units

The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.

The Enfeebling Foe

Hex

Winds of Magic
6(10)
Cooldown
30 s
Cast range
200 m
Duration
17 s(34 s)
Wind-up
1 s
Overcast miscast
50%
  • -24 Melee Attack
  • -24 Melee Defence

When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.

Soulblight

Hex (Area)

Winds of Magic
7(13)
Cooldown
45 s
Cast range
200 m
Duration
20 s(40 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -25% Armour-Piercing Weapon Damage
  • -25% Base Weapon Damage

Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.

The Fate of Bjuna

Direct Damage

Winds of Magic
22
Cooldown
52 s
Cast range
100 m
Duration
18 s
Wind-up
5 s
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.

Invocation of Nehek

Regeneration

Winds of Magic
7(13)
Cooldown
30 s
Cast range
200 m
Duration
18 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.

Raise Dead

Summon Unit

Winds of Magic
5(6)
Cooldown
39 s
Cast range
50 m
Duration
1 s
Wind-up
3 s
Overcast miscast
50%
Uses
7

Summons: Zombies

  • Good at defending spellcaster
  • Summoned units degrade over time
  • Summons a unit of Zombies

Necromancers can awaken mortal remains to reinforce their Undead legions.

Who casts Lore Pool of Lahmian Vampire

Source: special_ability_groups (wh3_dlc29_lore_lahmian_vampire), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.