
Health
3,572
Armour
30
Leadership
60
Speed
38
Melee attack
60
Melee defence
40
Weapon strength
300 base + 130 armour-piercing
430
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
TauntHex · -25% Speed, -30 Armour…activeTauntHex-25% Speed-30 Armour-24 Melee DefenceCooldown 60 s · Duration 17 s"You're nowt but a bunch of lily-livered landlubbers! Know that your deaths will be short - soon you'll serve under the black flag!"
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Vampire Fleet Captain (Vampires) skill tree
37 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Rotting PrometheanRotting PrometheanUnlocks at rank 9
Mount: Rotting Promethean
Lucky CharmLucky CharmUnlocks at rank 4
Missile resistance: 15%
TenacityTenacityUnlocks at rank 9
Hit points: +8%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
DeceptionDeception
Attribute: Stalk
Melee attack: +8
KidnappingKidnapping
Replenish Troops action: Replenishment rate is increased by an additional 5%
Assault Units action: Additional 10% casualties inflicted
Bonus vs Infantry: +5
BriberyBribery
Hero action success chance: +5%
Enemy Hero action success chance: -5%
Monkey JacketMonkey Jacket
Ward save: +5%
SwashbucklerSwashbuckler3 levelsLevel 1
Melee attack: +3
Melee attack: +5
Melee attack: +8
Missile resistance: 5%
Master StrikeMaster Strike3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
TauntTaunt
Ability: "Taunt"
CutlassCutlass3 levelsLevel 1
Weapon strength: +5%
Bonus vs Infantry: +5
Weapon strength: +12%
Bonus vs Infantry: +8
Weapon strength: +20%
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Vampiric LeapVampiric Leap3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Wild-EyedWild-Eyed3 levelsLevel 1
Melee attack: +3
Melee attack: +6
Melee attack: +9
HornswaggleHornswaggle
Replaces: "Taunt"
Ability: "Hornswaggle"
Invocation of NehekInvocation of Nehek2 levelsLevel 1
Overcast spell: "Invocation of Nehek Upgraded"
Cooldown: -30% to ""
Miscast base chance: -15% for "Invocation of Nehek Upgraded"
Overcast spell: "Invocation of Nehek Upgraded"
Winds of Magic cost: -1 for "Invocation of Nehek"
Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"
Cooldown: -50% to ""
The Curse of UndeathThe Curse of Undeath
Passive ability: "The Curse of Undeath"
Vanhel's Danse MacabreVanhel's Danse Macabre3 levelsLevel 1
Spell: "Vanhel's Danse Macabre"
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Cooldown: -30% to "Vanhel's Danse Macabre"
Miscast base chance: -15% for "Vanhel's Danse Macabre Upgraded"
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Winds of Magic cost: -1 for "Vanhel's Danse Macabre"
Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"
Cooldown: -50% to "Vanhel's Danse Macabre"
Gaze of NagashGaze of Nagash3 levelsLevel 1
Spell: "Gaze of Nagash"
Overcast spell: "Gaze of Nagash Upgraded"
Cooldown: -30% to "Gaze of Nagash"
Miscast base chance: -15% for "Gaze of Nagash Upgraded"
Overcast spell: "Gaze of Nagash Upgraded"
Winds of Magic cost: -2 for "Gaze of Nagash"
Winds of Magic cost: -3 for "Gaze of Nagash Upgraded"
Cooldown: -50% to "Gaze of Nagash"
Drowned DeadDrowned Dead3 levelsLevel 1
Spell: "Drowned Dead"
Cooldown: -30% to "Drowned Dead"
Overcast spell: "Drowned Dead Upgraded"
Cooldown: -50% to "Drowned Dead"
Miscast base chance: -15% for "Drowned Dead Upgraded"
Overcast spell: "Drowned Dead Upgraded"
Spell number of uses: +1 for "Drowned Dead"
EvasionEvasion
Passive ability: "Evasion"
Curse of YearsCurse of Years2 levelsLevel 1
Spell: "Curse of Years"
Winds of Magic cost: -2 for "Curse of Years"
Cooldown: -50% to "Curse of Years"
Spell: "Curse of Years"
Wind of DeathWind of Death3 levelsLevel 1
Spell: "Wind of Death"
Overcast spell: "Wind of Death Upgraded"
Cooldown: -30% to "Wind of Death"
Miscast base chance: -15% for "Wind of Death Upgraded"
Overcast spell: "Wind of Death Upgraded"
Winds of Magic cost: -3 for "Wind of Death"
Winds of Magic cost: -4 for "Wind of Death Upgraded"
Cooldown: -50% to "Wind of Death"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Establish Pirate CoveEstablish Pirate Cove3 levelsLevel 1
Establish Pirate Cove action: -10% cost to perform
Establish Pirate Cove action: -20% cost to perform
Establish Pirate Cove action: -30% cost to perform
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10% (excludes Establish Pirate Cove action)
Hero action success chance: +1%
Hero action cost: -20% (excludes Establish Pirate Cove action)
Hero action success chance: +3%
Hero action cost: -40% (excludes Establish Pirate Cove action)
Hero action success chance: +6%
Every version of Vampire Fleet Captain (Vampires)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Coast, Undead LegionsWizard | 3,572 | 1 | 30 | 60 | 38 | 60 | 40 | 430 | 35 | 1,000 | 250 | wh2_dlc11_cst_cha_vampire_fleet_captain_0 |
| Vampire Coast, Undead LegionsWizard | 4,580 | 1 | 120 | 60 | 45 | 50 | 48 | 380 | 35 | 1,250 | 275 | wh2_dlc11_cst_cha_vampire_fleet_captain_1 |
Who can field it
- The Awakened
- Host of Nagash
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.