Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Vampire Fleet Captain (Vampires) unit card

Vampire Fleet Captain (Vampires)

Hero· Wizard· 1 model at Ultra size

Health

3,572

bottom 13% of class

Armour

30

bottom 18% of class

Leadership

60

bottom 17% of class

Speed

38

bottom 25% of class

Melee attack

60

top 9% of class

Melee defence

40

top 42% of class

Weapon strength

300 base + 130 armour-piercing

430

top 20% of class

Charge bonus

35

bottom 36% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • TauntHex · -25% Speed, -30 Armour…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Vampire Fleet Captain (Vampires) skill tree

37 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Rotting Promethean
  2. Lucky Charm
  3. Tenacity
  4. Immortality
  5. Mentor
  1. Deception
  2. Kidnapping
  3. Bribery
  1. Monkey Jacket
  2. Swashbuckler
  3. Master Strike
  4. Scarred Veteran
  5. Hard to Hit
  6. Taunt
  7. Cutlass
  8. Blade Shield
  9. Vampiric Leap
  10. Wild-Eyed
  11. Hornswaggle
  1. Invocation of Nehek
  2. The Curse of Undeath
  3. Vanhel's Danse Macabre
  4. Gaze of Nagash
  5. Drowned Dead
  6. Evasion
  7. Curse of Years
  8. Wind of Death
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Replenish Troops
  2. Spread Control
  3. Establish Pirate Cove
  4. Assault Garrison
  5. Wound
  6. Assault Units
  7. Specialist

Every version of Vampire Fleet Captain (Vampires)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Coast, Undead LegionsWizard3,57213060386040430351,000250wh2_dlc11_cst_cha_vampire_fleet_captain_0
Vampire Coast, Undead LegionsWizard4,580112060455048380351,250275wh2_dlc11_cst_cha_vampire_fleet_captain_1

Who can field it

  • The Awakened
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.