
Vampire Fleet Captain (Vampires)
Hero· Wizard· 1 model at Ultra size
Comes with Vampire Coast(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Vampire Fleet Captain (Vampires) is Vampire Coast and Undead Legions hero: 3,572 HP, armour 30, melee attack 60, melee defence 40, weapon strength 430. It costs 1,000 in the campaign and 600 in multiplayer. It comes with Vampire Coast. Unit key wh2_dlc11_cst_cha_vampire_fleet_captain_0. Patch 9.0.4, from the game's data tables.
Health
3,572
Armour
30
Leadership
60
Speed
38
Melee attack
60
Melee defence
40
Weapon strength
300 base + 130 armour-piercing
430
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- TauntHex · -25% Speed, -30 Armour…activeTauntHex-25% Speed-30 Armour-24 Melee DefenceCooldown 60 s · Duration 17 s"You're nowt but a bunch of lily-livered landlubbers! Know that your deaths will be short - soon you'll serve under the black flag!"
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Coast: Mournguls, Rotting Leviathan
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Coast: Zombie Pirate Gunnery Mob (Hand Cannons), Sartosa Militia
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Vampire Fleet Captain (Vampires) skill tree
36 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Vampire Fleet Captain (Vampires)'s skills
- Rotting PrometheanRotting PrometheanUnlocks at rank 10
- Mount: Rotting Promethean
- Lucky CharmLucky CharmUnlocks at rank 5
- Missile resistance: 15%
- TenacityTenacityUnlocks at rank 10
- Hit points: +8%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- DeceptionDeceptionUnlocks at rank 9
- Attribute: Stalk
- Melee attack: +8
- KidnappingKidnappingUnlocks at rank 9
- Replenish Troops action: Replenishment rate is increased by an additional 5%
- Assault Units action: Additional 10% casualties inflicted
- Bonus vs Infantry: +5
- BriberyBriberyUnlocks at rank 9
- Hero action success chance: +5%
- Enemy Hero action success chance: -5%
- Monkey JacketMonkey Jacket
- Ward save: +5%
- SwashbucklerSwashbuckler3 levelsLevel 1
- Melee attack: +3
- Melee attack: +5
- Melee attack: +8
- Missile resistance: 5%
- Master StrikeMaster Strike3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- TauntTaunt
- Ability: "Taunt"
- CutlassCutlass3 levelsLevel 1
- Weapon strength: +5%
- Bonus vs Infantry: +5
- Weapon strength: +12%
- Bonus vs Infantry: +8
- Weapon strength: +20%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Vampiric LeapVampiric Leap3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Wild-EyedWild-Eyed3 levelsLevel 1
- Melee attack: +3
- Melee attack: +6
- Melee attack: +9
- HornswaggleHornswaggle
- Replaces: "Taunt"
- Ability: "Hornswaggle"
- Invocation of NehekInvocation of Nehek2 levelsLevel 1
- Overcast spell: "Invocation of Nehek Upgraded"
- Cooldown: -30% to "Invocation of Nehek"
- Miscast base chance: -15% for "Invocation of Nehek Upgraded"
- Overcast spell: "Invocation of Nehek Upgraded"
- Winds of Magic cost: -1 for "Invocation of Nehek"
- Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"
- Cooldown: -50% to "Invocation of Nehek"
- The Curse of UndeathThe Curse of Undeath
- Passive ability: "The Curse of Undeath"
- Vanhel's Danse MacabreVanhel's Danse Macabre3 levelsLevel 1
- Spell: "Vanhel's Danse Macabre"
- Overcast spell: "Vanhel's Danse Macabre Upgraded"
- Cooldown: -30% to "Vanhel's Danse Macabre"
- Miscast base chance: -15% for "Vanhel's Danse Macabre Upgraded"
- Overcast spell: "Vanhel's Danse Macabre Upgraded"
- Winds of Magic cost: -1 for "Vanhel's Danse Macabre"
- Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"
- Cooldown: -50% to "Vanhel's Danse Macabre"
- Gaze of NagashGaze of Nagash3 levelsLevel 1
- Spell: "Gaze of Nagash"
- Overcast spell: "Gaze of Nagash Upgraded"
- Cooldown: -30% to "Gaze of Nagash"
- Miscast base chance: -15% for "Gaze of Nagash Upgraded"
- Overcast spell: "Gaze of Nagash Upgraded"
- Winds of Magic cost: -2 for "Gaze of Nagash"
- Winds of Magic cost: -3 for "Gaze of Nagash Upgraded"
- Cooldown: -50% to "Gaze of Nagash"
- Drowned DeadDrowned Dead3 levelsLevel 1
- Spell: "Drowned Dead"
- Cooldown: -30% to "Drowned Dead"
- Overcast spell: "Drowned Dead Upgraded"
- Cooldown: -50% to "Drowned Dead"
- Miscast base chance: -15% for "Drowned Dead Upgraded"
- Overcast spell: "Drowned Dead Upgraded"
- Spell number of uses: +1 for "Drowned Dead"
- EvasionEvasion
- Passive ability: "Evasion"
- Curse of YearsCurse of Years2 levelsLevel 1
- Spell: "Curse of Years"
- Winds of Magic cost: -2 for "Curse of Years"
- Cooldown: -50% to "Curse of Years"
- Spell: "Curse of Years"
- Wind of DeathWind of Death3 levelsLevel 1
- Spell: "Wind of Death"
- Overcast spell: "Wind of Death Upgraded"
- Cooldown: -30% to "Wind of Death"
- Miscast base chance: -15% for "Wind of Death Upgraded"
- Overcast spell: "Wind of Death Upgraded"
- Winds of Magic cost: -3 for "Wind of Death"
- Winds of Magic cost: -4 for "Wind of Death Upgraded"
- Cooldown: -50% to "Wind of Death"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Establish Pirate CoveEstablish Pirate Cove3 levelsLevel 1
- Establish Pirate Cove action: -10% cost to perform
- Establish Pirate Cove action: -20% cost to perform
- Establish Pirate Cove action: -30% cost to perform
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10% (excludes Establish Pirate Cove action)
- Hero action success chance: +1%
- Hero action cost: -20% (excludes Establish Pirate Cove action)
- Hero action success chance: +3%
- Hero action cost: -40% (excludes Establish Pirate Cove action)
- Hero action success chance: +6%
Every version of Vampire Fleet Captain (Vampires)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Coast, Undead LegionsWizard | 3,572 | 1 | 30 | 60 | 38 | 60 | 40 | 430 | 35 | 1,000 | 250 | wh2_dlc11_cst_cha_vampire_fleet_captain_0 |
| Vampire Coast, Undead LegionsWizard | 4,580 | 1 | 120 | 60 | 45 | 50 | 48 | 380 | 35 | 1,250 | 275 | wh2_dlc11_cst_cha_vampire_fleet_captain_1 |
Who can field it
- Vampire Coast · The Awakened
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.