Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Vampires

The spell set of Vampire Fleet Admiral (Pistol – Vampires), Vampire Fleet Admiral (Polearms – Vampires), Vampire Fleet Captain (Vampires) · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

The Curse of Undeath

Lore attribute (passive)

  • Triggers when casting spell
  • Greatly replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Drowned Dead

Summon Unit

Winds of Magic
7(10)
Cooldown
41 s
Cast range
50 m
Duration
3 s
Wind-up
3 s
Overcast miscast
50%
Uses
4

Summons: Zombie Pirate Deckhand Mob

  • Summons a unit of Zombie Pirate Deckhands Mob
  • Good at defending spellcaster
  • Summoned units degrade over time

Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties.

Curse of Years

Hex (Area)

Winds of Magic
10
Cooldown
47 s
Cast range
200 m
Duration
35 s
Effect range
35 m
Wind-up
5 s
  • -25% Speed
  • -24 Melee Attack

The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate - their hair turning white and skin shrivelling up.

Gaze of Nagash

Magic Missiles · magical

Winds of Magic
8(15)
Cooldown
44 s
Cast range
250 m
Wind-up
3 s
Overcast miscast
50%
  • 5 × 105 damage (75 armour-piercing), explosion 95Overcast: 10 × 105 damage (75 armour-piercing), explosion 95
  • Good against armour
  • Causes moderate magical damage
  • Requires line of sight to the target
  • Good against large combatants
  • Strong vs a single combatant

Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.

Invocation of Nehek

Regeneration

Winds of Magic
7(13)
Cooldown
30 s
Cast range
200 m
Duration
18 s
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants
  • Resurrects dead combatants
  • Heals injured before resurrecting

The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.

Vanhel's Danse Macabre

Augment

Winds of Magic
4(8)
Cooldown
28 s
Cast range
200 m
Duration
29 s
Wind-up
1 s
Overcast miscast
50%
  • +25% Speed
  • +24 Melee Attack

Friendly targets are filled with magical energy, making them even more aggressive!

Wind of Death

Wind · magical

Winds of Magic
15(20)
Cooldown
44 s
Cast range
150 m
Duration
5 s
Wind-up
5 s
Overcast miscast
50%
  • 24 damage per second (24 armour-piercing) for 5 s, radius 6 mOvercast: 72 damage per second (24 armour-piercing) for 5 s, radius 8 m
  • Good against armour
  • Medium, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.

Who casts Lore of Vampires

Source: special_ability_groups (wh2_dlc11_lore_vampire_pirates), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.