Lore of Vampires
The spell set of Vampire Fleet Admiral (Pistol – Vampires), Vampire Fleet Admiral (Polearms – Vampires), Vampire Fleet Captain (Vampires) · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
The Curse of Undeath
Lore attribute (passive)
- Triggers when casting spell
- Greatly replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Drowned Dead
Summon Unit
- Winds of Magic
- 7(10)
- Cooldown
- 41 s
- Cast range
- 50 m
- Duration
- 3 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Uses
- 4
Summons: Zombie Pirate Deckhand Mob
- Summons a unit of Zombie Pirate Deckhands Mob
- Good at defending spellcaster
- Summoned units degrade over time
Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties.
Curse of Years
Hex (Area)
- Winds of Magic
- 10
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 35 s
- Effect range
- 35 m
- Wind-up
- 5 s
- -25% Speed
- -24 Melee Attack
The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate - their hair turning white and skin shrivelling up.
Gaze of Nagash
Magic Missiles · magical
- Winds of Magic
- 8(15)
- Cooldown
- 44 s
- Cast range
- 250 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 5 × 105 damage (75 armour-piercing), explosion 95Overcast: 10 × 105 damage (75 armour-piercing), explosion 95
- Good against armour
- Causes moderate magical damage
- Requires line of sight to the target
- Good against large combatants
- Strong vs a single combatant
Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
Invocation of Nehek
Regeneration
- Winds of Magic
- 7(13)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 18 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Vanhel's Danse Macabre
Augment
- Winds of Magic
- 4(8)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 29 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +25% Speed
- +24 Melee Attack
Friendly targets are filled with magical energy, making them even more aggressive!
Wind of Death
Wind · magical
- Winds of Magic
- 15(20)
- Cooldown
- 44 s
- Cast range
- 150 m
- Duration
- 5 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 24 damage per second (24 armour-piercing) for 5 s, radius 6 mOvercast: 72 damage per second (24 armour-piercing) for 5 s, radius 8 m
- Good against armour
- Medium, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.
Who casts Lore of Vampires
Source: special_ability_groups (wh2_dlc11_lore_vampire_pirates), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.