Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Scratterfire Team (Stormfiends – Ratling Cannons) unit card

Scratterfire Team (Stormfiends – Ratling Cannons)

Monstrous infantry· Monstrous Missile Infantry· Tier 4· 12 models at Ultra sizeRegiment of Renown

Comes with Lords of the End Times - Skaven(Warhammer III)

Duel it in the combat calculator →

Scratterfire Team (Stormfiends – Ratling Cannons) are Skaven monstrous infantry: 8,772 HP across 12 models, armour 70, melee attack 38, melee defence 34, weapon strength 100, range 145 m, missile damage 11,340 per 10 s for the whole unit. It costs 1,800 in the campaign and in multiplayer. They come with Lords of the End Times - Skaven. Unit key wh3_dlc29_skv_mon_stormfiends_ratling_cannons_ror. Patch 9.0.4, from the game's data tables.

Health

731 per model

8,772

top 30% of class

Armour

70

top 40% of class

Leadership

75

top 28% of class

Speed

60

top 35% of class

Melee attack

38

top 35% of class

Melee defence

34

top 50% of class

Weapon strength

30 base + 70 armour-piercing

100

bottom 36% of class

Charge bonus

30

bottom 41% of class

Ranged

Range

145 m

top 50% of class

Ammunition

25

top 8% of class

Missile damage

2 base + 7 AP, 42 projectiles per shot

9

bottom 1% of class

Reload time

4 s

top 1% of class

Damage per 10 s

945

top 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Moulder Monster

    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Abilities

  • Scurry Away!Augment · +10% Speedpassive
  • Doom of ManyAugment · +75% Armour-Piercing Missile Damage, Effect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Bought with Mutagen

  • Cellular Instability

    Flesh Augmentation · 25 Mutagen

    • Ability: "Cellular Instability"
    • Casualty replenishment rate: -10%
  • Imperfection Removal

    Flesh Augmentation · 25 Mutagen

    • Melee attack: +20
    • Melee defence: -10
    • Weapon strength: +40%
    • Casualty replenishment rate: -100%
  • Mammoth Skin Cloning

    Flesh Augmentation · 25 Mutagen

    • Armour: +30
    • Missile resistance: 15%
    • Speed: -20%
  • Pestilens-tial Glands

    Flesh Augmentation · 25 Mutagen

    • Enables contaminating attacks
    • Bonus vs Infantry: +10
    • Melee attack: -5
  • Propane Perspiration

    Flesh Augmentation · 25 Mutagen

    • Passive ability: "Propane Perspiration"
    • Enables flaming attacks
    • Leadership: -5
  • Skryre Nanobots

    Flesh Augmentation · 25 Mutagen

    • Upkeep: +15% for this unit
    • Attribute: Unspottable
    • Attribute: Stalk
  • Weeping Bone Spines

    Flesh Augmentation · 25 Mutagen

    • Enables "Weeping Blade" contact effect (-50% Armour)
    • Armour: -100
    • Weapon strength: +20%
  • Advanced Neuropathy

    Genetic Manipulation · 25 Mutagen

    • Passive ability: "Guardian"
  • Autotomy

    Genetic Manipulation · 25 Mutagen

    • Upkeep: -15% for this unit
    • Casualty replenishment rate: +15%
  • Deadly Momentum

    Genetic Manipulation · 25 Mutagen

    • Charge bonus: +25%
    • Weapon strength: +20%
  • Forced Aneuploidy

    Genetic Manipulation · 25 Mutagen

    • Random Uncommon Augments applied: +2 (only applies unlocked Augments)
  • Lobotomy

    Genetic Manipulation · 25 Mutagen

    • Bound ability: "Warp Lightning Rod"
  • Razor Claw Grafts

    Genetic Manipulation · 25 Mutagen

    • Melee attack: +4
    • Weapon strength: +10%
  • Synaptic Response Stimuli

    Genetic Manipulation · 25 Mutagen

    • Physical resistance: 10%
    • Speed: +10%
  • Warp-Fuel Infusion

    Genetic Manipulation · 25 Mutagen

    • Attribute: Vanguard Deployment
    • Leadership: +5
  • Acidic Fear Musk

    Metabolism · 50 Mutagen

    • Ability: "Acidic Musk Glands"
  • Blood Worm

    Metabolism · 50 Mutagen

    • Passive ability: "Crumbling"
    • Passive ability: "Disintegrating"
    • Attribute: Undead
    • Passive ability: "The Hunger"
  • Ultimate Mutagen

    Metabolism · 50 Mutagen

    • Random Rare Augments applied: +3 (only applies unlocked Augments)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 7.1% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 39.4 damage per second against Chaos Warriors; it lasts 23.6 s against one unit of them.

Beats, at a similar price: Changebringers (7.15× faster), Slaughterbrute (1.04× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (7.51× slower), Maneaters (Great Weapons) (6.35× slower), Maneaters (Ironfists) (5.03× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Skaven units ranked.

Patch changes

Patch 9.0

New unit in this patch.

Who can field it

  • Skaven · Clan Mors

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.