Scratterfire Team (Stormfiends – Ratling Cannons)
Monstrous infantry· Monstrous Missile Infantry· Tier 4· 12 models at Ultra sizeRegiment of Renown
Health
731 per model
8,772
Armour
70
Leadership
75
Speed
60
Melee attack
38
Melee defence
34
Weapon strength
30 base + 70 armour-piercing
100
Charge bonus
30
Ranged
Range
145 m
Ammunition
25
Missile damage
2 base + 7 AP, 42 projectiles per shot
9
Reload time
4 s
Damage per 10 s
945
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Abilities
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Doom of ManyAugment · +75% Armour-Piercing Missile Damage, Effect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)passiveDoom of ManyAugment+75% Armour-Piercing Missile DamageEffect intensity increases with each kill made by the unit. (Maximum intensity at 300 kills)PassiveMore, more, more!
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Patch changes
New unit in this patch.
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.