
Deck Droppers (Handgunners)
War beast· Flying Missile Cavalry· Tier 2· 16 models (crew of 24) at Ultra size
Comes with Vampire Coast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Deck Droppers (Handgunners) are Vampire Coast and Undead Legions war beast: 3,008 HP across 16 models, armour 15, melee attack 26, melee defence 22, weapon strength 26, range 130 m, missile damage 542 per 10 s for the whole unit. It costs 700 in the campaign and 650 in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_cav_deck_droppers_2. Patch 9.0.4, from the game's data tables.
Health
188 per model
3,008
Armour
15
Leadership
40
Speed
80
Melee attack
26
Melee defence
22
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
16
Ranged
Range
130 m
Ammunition
18
Missile damage
13 base + 31 AP
44
Reload time
13 s
Damage per 10 s
34
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Fly
This unit can fly.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passiveBlack Powder AplentyAugment+30% Armour-Piercing Missile Damage+30% Base Missile Damage+30% Armour-Piercing Explosive Damage+30% Base Explosive DamagePassiveBecause you can never have too much.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Heavily armoured units — 31 of 44 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rogue Idol · Vampire Coast: Rotting Leviathan, Rotting Prometheans
- Lightly armoured units without shields — 542 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Vampire Coast: Zombie Pirate Deckhand Mob, Animated Hulks
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Vampire Coast: Depth Guard (Polearms), Death Shriek Terrorgheist
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Coast: Zombie Pirate Gunnery Mob (Hand Cannons), Sartosa Militia
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Loses to, at a similar price: Sabretusk Pack (27.56× slower), Blood Vultures (23.43× slower), Norscan Ice Wolves (16.00× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Vampire Coast units ranked.
Patch changes
- Custom battle: now in the Undead Legions roster
Who can field it
- Vampire Coast · The Awakened
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.