
Orghotts Daemonspew
Hero· Melee Specialist· 1 model at Ultra size
Comes with Lords of the End Times - Warriors of Chaos(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Orghotts Daemonspew is a legendary lord of Warriors of Chaos and Nurgle: 6,100 HP, armour 110, melee attack 66, melee defence 42, weapon strength 440. It costs 1,200 in the campaign and in multiplayer. It comes with Lords of the End Times - Warriors of Chaos. Unit key wh3_dlc29_chs_cha_orghotts. Patch 9.0.4, from the game's data tables.
Health
6,100
Armour
110
Leadership
80
Speed
34
Melee attack
66
Melee defence
42
Weapon strength
140 base + 300 armour-piercing
440
Charge bonus
36
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
- Paragon of DecayHex (Area) · -5% Armour-Piercing Weapon Damage, -5% Base Weapon DamagepassiveParagon of DecayHex (Area)-5% Armour-Piercing Weapon Damage-5% Base Weapon DamagePassive · Range 35 mAll who wade through such a deadly aura of decay are visibly weakened by Nurgle's vile afflictions.
- Glory SeekerHex · -100% Incoming Healing Modifier, -24 Melee DefenceactiveGlory SeekerHex-100% Incoming Healing Modifier-24 Melee DefenceCooldown 120 s · Duration 24 sMeeting the gaze of Orghotts Daemonspew is enough to render a creature numb, such is the malice behind his eyes
- Daemonic Acid IchorDirect Damage (Area) · Causes damage to combatantspassiveDaemonic Acid IchorDirect Damage (Area)Causes damage to combatantsPassive · Range 35 mMore have fallen to the vile blood of Orghotts Daemonspew than to most champion's blades.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Counters
Good against
- Heavily armoured units — 300 of 440 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Orghotts Daemonspew skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Orghotts Daemonspew's skills
- WhippermawWhippermawUnlocks at rank 2
- Mount: Whippermaw
- Locus of ContagionLocus of ContagionUnlocks at rank 8
- Ability: "Locus of Contagion"
- Paragon of DecayParagon of DecayUnlocks at rank 8
- Passive ability: "Paragon of Decay"
- Infernal ChampionInfernal ChampionUnlocks at rank 15
- Weapon strength: +10%
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- Servant of DecayServant of DecayUnlocks at rank 1 · 3 levelsLevel 1
- Nurgle Authority: +1 (Hero's army)
- Tzeentch Authority: -1 (Hero's army)
- Nurgle Authority: +2 (Hero's army)
- Tzeentch Authority: -2 (Hero's army)
- Nurgle Authority: +3 (Hero's army)
- Tzeentch Authority: -3 (Hero's army)
- Glory SeekerGlory SeekerUnlocks at rank 12
- Ability: "Glory Seeker"
- Melee attack: +5
- Weapon strength: +10%
- RotflowRotflow
- Effect range: +25% for "Daemonic Acid Ichor"
- Melee defence: +7
- Hit points: +10%
- Disciplined FerocityDisciplined Ferocity
- Unit experience gain: +10% for non-Daemonic units (own army)
- Attribute: Immune to Psychology (own army)
- Leadership: +5 (own army)
- Hammer of DecayHammer of Decay
- Attribute: Glorious Charge
- Charge bonus: +15%
- Speed: +15%
- Ruinous TributeRuinous Tribute
- Income from sacking and looting settlements: +25% (accompanying Lord)
- Replenishes 25% campaign movement range after razing a settlement (accompanying Lord)
- Income from razing settlements: +50% (accompanying Lord)
- Ascendant DominationAscendant Domination
- Attribute: Perfect Vigour
- Ability: "Glory Seeker Upgraded"
- Armour-piercing weapon damage: +50
- Lashing TerrorLashing TerrorUnlocks at rank 10
- Effect range: +33% for "Whippermaw"
- Enemy leadership: -3 (enemy armies in local province)
- Putrid OnslaughtPutrid Onslaught2 levelsLevel 1
- Melee attack: +3 for non-Daemonic units (own army)
- Vigour loss reduction: -15% for non-Daemonic units (own army)
- Melee attack: +7 for non-Daemonic units (own army)
- Vigour loss reduction: -30% for non-Daemonic units (own army)
- Blight-Hardened WarhostBlight-Hardened Warhost2 levelsLevel 1
- Melee defence: +3 for non-Daemonic units (own army)
- Armour: +7 for non-Daemonic units (own army)
- Melee defence: +7 for non-Daemonic units (own army)
- Armour: +15 for non-Daemonic units (own army)
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foetid StenchFoetid Stench
- Passive ability: "Foetid Stench"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Heroic Killing BlowHeroic Killing Blow
- Ability: "Heroic Killing Blow"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Orghotts Daemonspew
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of Chaos, NurgleMelee Specialist | 6,100 | 1 | 110 | 80 | 34 | 66 | 42 | 440 | 36 | 1,200 | — | wh3_dlc29_chs_cha_orghotts |
| Warriors of Chaos, NurgleMelee Specialist | 10,600 | 1 | 80 | 80 | 58 | 66 | 38 | 540 | 56 | 2,100 | — | wh3_dlc29_chs_cha_orghotts_whippermaw |
Who can field it
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.