Orghotts Daemonspew skill tree & build planner
32 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- WhippermawUnlocks at rank 2Mount: WhippermawA horrid Daemon-beast, forcibly tamed by the Bastard King himself, ridden into battle to bring Ruin to Grandfather Nurgle's victims.
- Locus of ContagionUnlocks at rank 8Ability: "Locus of Contagion"
- Paragon of DecayUnlocks at rank 8Passive ability: "Paragon of Decay"All who wade through such a deadly aura of decay are visibly weakened by Nurgle's vile afflictions.
- Infernal ChampionUnlocks at rank 15Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Servant of DecayUnlocks at rank 1 · 3 levels · Starting skillLevel 1 · free at rank 1 · takenNurgle Authority: +1 (Hero's army)Tzeentch Authority: -1 (Hero's army)Level 2 · free at rank 11Nurgle Authority: +2 (Hero's army)Tzeentch Authority: -2 (Hero's army)Level 3 · free at rank 21Nurgle Authority: +3 (Hero's army)Tzeentch Authority: -3 (Hero's army)The armies of the Urfather spread their sickness with glee, earning Grandfather Nurgle's approval with every new infection.
- Glory SeekerUnlocks at rank 12Ability: "Glory Seeker"Melee attack: +5Weapon strength: +10%Meeting the gaze of Orghotts Daemonspew is enough to render a creature numb, such is the malice behind his eyes
- RotflowEffect range: +25% for "Daemonic Acid Ichor"Melee defence: +7Hit points: +10%Requires: Glory SeekerThe filth never truly recedes, flowing outward again and again as it slowly turns the land foul.
- Disciplined FerocityUnit experience gain: +10% for non-Daemonic units (own army)Attribute: Immune to Psychology (own army)Leadership: +5 (own army)Requires: Glory SeekerOnly the seasoned are trusted to unleash their true ferocity, doing so with discipline and devastating force.
- Hammer of DecayAttribute: Glorious ChargeCharge bonus: +15%Speed: +15%Requires: Glory SeekerThe warhost strikes where it will hurt most, breaking infantry lines with speed and precision.
- Ruinous TributeIncome from sacking and looting settlements: +25% (accompanying Lord)Replenishes 25% campaign movement range after razing a settlement (accompanying Lord)Income from razing settlements: +50% (accompanying Lord)Requires: Glory SeekerResistance is costly. Submission is cheaper, and fear pays the difference.
- Ascendant DominationAttribute: Perfect VigourAbility: "Glory Seeker Upgraded"Armour-piercing weapon damage: +50Requires: 3 skill points across Rotflow, Disciplined Ferocity, Hammer of Decay, Ruinous TributeSupremacy is earned, then enforced – first by the Lord, then by the host.
- Lashing TerrorUnlocks at rank 10Effect range: +33% for "Whippermaw"Enemy leadership: -3 (enemy armies in local province)The pestilential maw of this beast slathers the surroundings with a corrosive substance ruinous to the unfortunates caught in its path.
- Putrid Onslaught2 levelsLevel 1Melee attack: +3 for non-Daemonic units (own army)Vigour loss reduction: -15% for non-Daemonic units (own army)Level 2Melee attack: +7 for non-Daemonic units (own army)Vigour loss reduction: -30% for non-Daemonic units (own army)Requires: Lashing TerrorOnce set upon his foe, Orghotts does not relent, each blow heavier and more final than the last.
- Blight-Hardened Warhost2 levelsLevel 1Melee defence: +3 for non-Daemonic units (own army)Armour: +7 for non-Daemonic units (own army)Level 2Melee defence: +7 for non-Daemonic units (own army)Armour: +15 for non-Daemonic units (own army)Requires: Lashing TerrorHardened by rot and battle alike, the warhost shrugs off shot, spell, and steel.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foetid StenchPassive ability: "Foetid Stench"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly Blade
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foetid StenchSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foetid StenchThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Foetid StenchThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foetid StenchA blade that sings in defence will not let its wielder be penetrated.
- Heroic Killing BlowAbility: "Heroic Killing Blow"Requires: 4 skill points across Blade Shield, Wound-Maker, Scarred Veteran, Indomitable
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Orghotts Daemonspew · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 6,100 | 6,100 |
| Armour | 110 | 110 |
| Leadership | 80 | 80 |
| Speed | 34 | 34 |
| Melee attack | 66 | 66 |
| Melee defence | 42 | 42 |
| Weapon strength | 440 | 440 |
| … armour-piercing | 300 | 300 |
| Charge bonus | 36 | 36 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Nurgle Authority: +1 (Hero's army)
- Tzeentch Authority: -1 (Hero's army)
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Orghotts Daemonspew (Lord).
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
