Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Devils of Swartzhafen (Vargheists) unit card

The Devils of Swartzhafen (Vargheists)

Monstrous infantry· Flying Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown

Comes with The Grim & The Grave(Warhammer I)

Duel it in the combat calculator →

The Devils of Swartzhafen (Vargheists) are Vampire Counts and Undead Legions monstrous infantry: 6,320 HP across 16 models, armour 10, melee attack 50, melee defence 32, weapon strength 100. It costs 1,300 in the campaign and in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_vmp_mon_devils_swartzhafen_0. Patch 9.0.4, from the game's data tables.

Health

395 per model

6,320

bottom 17% of class

Armour

10

bottom 1% of class

Leadership

72

top 30% of class

Speed

92

top 7% of class

Melee attack

50

top 6% of class

Melee defence

32

bottom 31% of class

Weapon strength

30 base + 70 armour-piercing

100

bottom 36% of class

Charge bonus

26

bottom 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 15.7% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 97.8 damage per second against Chaos Warriors; it lasts 14.6 s against one unit of them.

Beats, at a similar price: Changebringers (12.33× faster), Ushabti (Great Bows) (2.27× faster), Leadbelchers (1.77× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (3.65× slower), Maneaters (Great Weapons) (3.12× slower), Chaos Spawn (3.08× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.