Corpse Cart (Balefire)
Chariot· Magic Chariot· Tier 2· 1 model (crew of 1) at Ultra size
Health
4,940
Armour
45
Leadership
55
Speed
23
Melee attack
10
Melee defence
22
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
8
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
BalefireAugment (Area) · +20 Flame ResistancepassiveBalefireAugment (Area)+20 Flame ResistancePassive · Range 35 mBalefire contains trace elements of Warpstone, so the burning braziers slowly drive mortal men to madness.
Vigour MortisAugment (Area) · +5 Melee Attack, +5 Melee DefencepassiveVigour MortisAugment (Area)+5 Melee Attack+5 Melee DefencePassive · Range 35 mThe Corpse Cart hardens shattered spirits and emboldens tattered bodies to ever greater acts of violence.
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Who can field it
- Host of Nagash
- The Drakenhof Conclave
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.