
Corpse Cart (Balefire)
Chariot· Magic Chariot· Tier 2· 1 model (crew of 1) at Ultra size
Comes with The Grim & The Grave(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Corpse Cart (Balefire) is Vampire Counts and Undead Legions chariot: 4,940 HP, armour 45, melee attack 10, melee defence 22, weapon strength 26. It costs 400 in the campaign and 500 in multiplayer. It comes with The Grim & The Grave. Unit key wh_dlc04_vmp_veh_corpse_cart_1. Patch 9.0.4, from the game's data tables.
Health
4,940
Armour
45
Leadership
55
Speed
23
Melee attack
10
Melee defence
22
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
8
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- BalefireAugment (Area) · +20% Flame ResistancepassiveBalefireAugment (Area)+20% Flame ResistancePassive · Range 35 mBalefire contains trace elements of Warpstone, so the burning braziers slowly drive mortal men to madness.
- Vigour MortisAugment (Area) · +5 Melee Attack, +5 Melee DefencepassiveVigour MortisAugment (Area)+5 Melee Attack+5 Melee DefencePassive · Range 35 mThe Corpse Cart hardens shattered spirits and emboldens tattered bodies to ever greater acts of violence.
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Counts: Coven Throne, Black Coach
- Missile fire — armour 45, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Counts: Sylvanian Crossbowmen, Sylvanian Handgunners
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Loses to, at a similar price: Forest Goblin Spider Riders (245.63× slower), Nehekharan Horsemen (226.21× slower), Peasant Horsemen (194.19× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 500 multiplayer gold. Vampire Counts units ranked.
Patch changes
- Custom battle: now in the Undead Legions roster
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.