Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Krell unit card

Krell

Hero· Melee Specialist· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Krell is a legendary hero of Vampire Counts and Undead Legions: 5,000 HP, armour 100, melee attack 55, melee defence 42, weapon strength 470. It costs 1,000 in the campaign and in multiplayer. Unit key wh3_dlc29_vmp_cha_krell. Patch 9.0.4, from the game's data tables.

Health

5,000

top 28% of class

Armour

100

top 22% of class

Leadership

70

top 36% of class

Speed

33

bottom 8% of class

Melee attack

55

top 15% of class

Melee defence

42

top 29% of class

Weapon strength

210 base + 260 armour-piercing, +20 vs large

470

top 7% of class

Charge bonus

45

top 37% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Champion of UndeathAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damage…passive
  • Legion CommanderAugment (Area) · +12 Melee Attack, +8 Leadership…passive
  • Mortarch of DespairRegenerationpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0

New unit in this patch.

Krell skill tree

27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Krell's skills

  1. Hates Dwarfs
  2. Undeath Resurgent
  3. Aura of Dark Majesty
  4. Grave Ward
  1. Legion Commander
  2. Lord of the Barrows
  3. Engine of War
  4. Battle, Eternal
  5. Chosen of the Grave
  6. Deathless Juggernaut
  1. Blade Master
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Fleet-Footed
  10. Blade Shield
  11. Colossal Strike
  1. Training
  2. Spread Control
  3. Assault Garrison
  4. Wound
  5. Assault Units
  6. Specialist

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 6 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh_pro03_vmp_cha_krell_0, wh_pro03_vmp_cha_krell_campaign_0, wh_pro03_vmp_cha_krell_campaign_1, wh_pro03_vmp_cha_krell_campaign_2…).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.