Health
5,000
Armour
100
Leadership
70
Speed
33
Melee attack
55
Melee defence
42
Weapon strength
210 base + 260 armour-piercing, +20 vs large
470
Charge bonus
45
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
Champion of UndeathAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damage…passiveChampion of UndeathAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageEffect intensity increases with each kill made by the unit. (Maximum intensity at 100 kills)PassiveKrell rises as the Undeath's paragon, his strength rising as he batters aside all resistance in a barrage of destruction.
Legion CommanderAugment (Area) · +12 Melee Attack, +8 Leadership…passiveLegion CommanderAugment (Area)+12 Melee Attack+8 LeadershipEffect intensity increases with each unit in rangePassive · Range 55 mKrell drives the dead onward, his command binding them into an powerful host that advances without hesitation.
Mortarch of DespairRegenerationpassiveMortarch of DespairRegenerationPassive · Cooldown 120 s · Duration 10 s"Serve as my herald of slaughter and doom!"
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Patch changes
New unit in this patch.
Krell skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Hates DwarfsHates Dwarfs
Weapon strength: +15% when fighting against Dwarfs
Melee attack: +10 when fighting against Dwarfs
Undeath ResurgentUndeath Resurgent
Ability: "Undeath Resurgent"
Aura of Dark MajestyAura of Dark Majesty
Leadership aura size: +25%
Grave WardGrave WardUnlocks at rank 7
Missile resistance: 10%
wh3_dlc29_skill_nag_krell_unique_1wh3_dlc29_skill_nag_krell_unique_1
Passive ability: ""
Campaign movement range: +10% (Hero's army)
Leadership: +5 (Hero's army)
wh3_dlc29_skill_nag_krell_unique_1wh3_dlc29_skill_nag_krell_unique_1
Passive ability: ""
Campaign movement range: +10% (Hero's army)
Leadership: +5 (Hero's army)
Lord of the BarrowsLord of the Barrows
Melee attack: +5 for embedded Wight King Heroes (all armies factionwide)
Melee defence: +5 for embedded Wight King Heroes (all armies factionwide)
Hero capacity: +2 for Wight Kings
Lord of the BarrowsLord of the Barrows
Melee attack: +5 for embedded Wight King Heroes (all armies factionwide)
Melee defence: +5 for embedded Wight King Heroes (all armies factionwide)
Hero capacity: +2 for Wight Kings
Engine of WarEngine of War
Passive ability: "Frenzy"
Spell resistance: 20%
Weapon strength: +10%
Engine of WarEngine of War
Passive ability: "Frenzy"
Spell resistance: 20%
Weapon strength: +10%
Battle, EternalBattle, Eternal
Upkeep: -5% for Grave Guard units (all armies factionwide)
Recruit rank: +1 for Grave Guard units (all armies factionwide)
Unit capacity: +2
Battle, EternalBattle, Eternal
Upkeep: -5% for Grave Guard units (all armies factionwide)
Necromantic Energy cost: -10% for unit capacities
Recruit rank: +1 for Grave Guard units (all armies factionwide)
Chosen of the GraveChosen of the Grave
Armour: +10 for Grave Guard units (Hero's army)
The Dead Rise Again: +10% chance for destroyed Grave Guard units to be restored after battle (Hero's army)
The Dead Rise Again: +5% hit points for destroyed Grave Guard units restored after battle (Hero's army)
Chosen of the GraveChosen of the Grave
Armour: +10 for Grave Guard units (Hero's army)
The Dead Rise Again: +10% chance for destroyed Grave Guard units to be restored after battle (Hero's army)
The Dead Rise Again: +5% hit points for destroyed Grave Guard units restored after battle (Hero's army)
Deathless JuggernautDeathless Juggernaut
Passive ability: "Regeneration"
Attribute: Unbreakable
Hit points: +15%
Deathless JuggernautDeathless Juggernaut
Passive ability: "Regeneration"
Attribute: Unbreakable
Hit points: +15%
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Fleet-FootedFleet-Footed3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
wh3_dlc24_skill_all_all_self_colossal_strikewh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Host of Nagash
- The Drakenhof Conclave
The game also has 6 summoned or scripted copies of this unit that players don't recruit directly (wh_pro03_vmp_cha_krell_0, wh_pro03_vmp_cha_krell_campaign_0, wh_pro03_vmp_cha_krell_campaign_1, wh_pro03_vmp_cha_krell_campaign_2…).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.