Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Krell unit card

Krell

Hero· Melee Specialist· 1 model at Ultra size

Health

5,000

top 28% of class

Armour

100

top 22% of class

Leadership

70

top 36% of class

Speed

33

bottom 8% of class

Melee attack

55

top 15% of class

Melee defence

42

top 29% of class

Weapon strength

210 base + 260 armour-piercing, +20 vs large

470

top 7% of class

Charge bonus

45

top 37% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Champion of UndeathAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damage…passive
  • Legion CommanderAugment (Area) · +12 Melee Attack, +8 Leadership…passive
  • Mortarch of DespairRegenerationpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Patch changes

Patch 9.0

New unit in this patch.

Krell skill tree

33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Hates Dwarfs
  2. Undeath Resurgent
  3. Aura of Dark Majesty
  4. Grave Ward
  1. wh3_dlc29_skill_nag_krell_unique_1
  2. wh3_dlc29_skill_nag_krell_unique_1
  3. Lord of the Barrows
  4. Lord of the Barrows
  5. Engine of War
  6. Engine of War
  7. Battle, Eternal
  8. Battle, Eternal
  9. Chosen of the Grave
  10. Chosen of the Grave
  11. Deathless Juggernaut
  12. Deathless Juggernaut
  1. Blade Master
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Fleet-Footed
  10. Blade Shield
  11. wh3_dlc24_skill_all_all_self_colossal_strike
  1. Training
  2. Spread Control
  3. Assault Garrison
  4. Wound
  5. Assault Units
  6. Specialist

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

The game also has 6 summoned or scripted copies of this unit that players don't recruit directly (wh_pro03_vmp_cha_krell_0, wh_pro03_vmp_cha_krell_campaign_0, wh_pro03_vmp_cha_krell_campaign_1, wh_pro03_vmp_cha_krell_campaign_2…).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.