Krell
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Krell is a legendary hero of Vampire Counts and Undead Legions: 5,000 HP, armour 100, melee attack 55, melee defence 42, weapon strength 470. It costs 1,000 in the campaign and in multiplayer. Unit key wh3_dlc29_vmp_cha_krell. Patch 9.0.4, from the game's data tables.
Health
5,000
Armour
100
Leadership
70
Speed
33
Melee attack
55
Melee defence
42
Weapon strength
210 base + 260 armour-piercing, +20 vs large
470
Charge bonus
45
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- Champion of UndeathAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damage…passiveChampion of UndeathAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageEffect intensity increases with each kill made by the unit. (Maximum intensity at 100 kills)PassiveKrell rises as the Undeath's paragon, his strength rising as he batters aside all resistance in a barrage of destruction.
- Legion CommanderAugment (Area) · +12 Melee Attack, +8 Leadership…passiveLegion CommanderAugment (Area)+12 Melee Attack+8 LeadershipEffect intensity increases with each unit in rangePassive · Range 55 mKrell drives the dead onward, his command binding them into an powerful host that advances without hesitation.
- Mortarch of DespairRegenerationpassiveMortarch of DespairRegenerationPassive · Cooldown 120 s · Duration 10 s"Serve as my herald of slaughter and doom!"
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · Vampire Counts: Crypt Horrors, Terrorgheist
- Heavily armoured units — 260 of 470 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Vampire Counts: Blood Knights, Drakenhof Templars
- Units with physical resistance — magical melee attackse.g. Syreens, Sisters of the Thorn, Doomfire Warlocks · Vampire Counts: Hexwraiths, Cairn Wraiths
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Counts: Coven Throne, Black Coach
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Vampire Counts: Zombie Dragon, Terrorgheist
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
New unit in this patch.
Krell skill tree
27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Hates DwarfsHates DwarfsUnlocks at rank 5
- Weapon strength: +15% when fighting against Dwarfs
- Melee attack: +10 when fighting against Dwarfs
- Undeath ResurgentUndeath ResurgentUnlocks at rank 14
- Ability: "Undeath Resurgent"
- Aura of Dark MajestyAura of Dark Majesty
- Leadership aura size: +25%
- Grave WardGrave WardUnlocks at rank 8
- Missile resistance: 10%
- Legion CommanderLegion CommanderUnlocks at rank 12
- Passive ability: "Legion Commander"
- Campaign movement range: +10% (Hero's army)
- Leadership: +5 (Hero's army)
- Lord of the BarrowsLord of the Barrows
- Melee attack: +5 for embedded Wight King Heroes (all armies factionwide)
- Melee defence: +5 for embedded Wight King Heroes (all armies factionwide)
- Hero capacity: +2 for Wight Kings
- Engine of WarEngine of War
- Passive ability: "Frenzy"
- Spell resistance: 20%
- Weapon strength: +10%
- Battle, EternalBattle, Eternal
- Upkeep: -5% for Grave Guard units (all armies factionwide)
- Recruit rank: +1 for Grave Guard units (all armies factionwide)
- Unit capacity: +2 Grave Guard
- Chosen of the GraveChosen of the Grave
- Armour: +10 for Grave Guard units (Hero's army)
- The Dead Rise Again: +10% chance for destroyed Grave Guard units to be restored after battle (Hero's army)
- The Dead Rise Again: +5% hit points for destroyed Grave Guard units restored after battle (Hero's army)
- Deathless JuggernautDeathless Juggernaut
- Passive ability: "Regeneration"
- Attribute: Unbreakable
- Hit points: +15%
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 6 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh_pro03_vmp_cha_krell_0, wh_pro03_vmp_cha_krell_campaign_0, wh_pro03_vmp_cha_krell_campaign_1, wh_pro03_vmp_cha_krell_campaign_2…).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.