Krell skill tree & build planner
27 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Hates DwarfsUnlocks at rank 5 · Starting skillWeapon strength: +15% when fighting against DwarfsMelee attack: +10 when fighting against Dwarfs"Dwarfs? What are they good for? And always so bad tempered. The terrible beauty of disease is not for their sullen eyes. Why can't they just die, in agony, as other mortals? "
- Undeath ResurgentUnlocks at rank 14Ability: "Undeath Resurgent"
- Aura of Dark MajestyLeadership aura size: +25%This Lord of Undeath projects an aura of dominion that can wilt the most iron-willed mortals.
- Grave WardUnlocks at rank 8Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world.
- Legion CommanderUnlocks at rank 12Passive ability: "Legion Commander"Campaign movement range: +10% (Hero's army)Leadership: +5 (Hero's army)Krell drives the dead onward, his command binding them into an powerful host that advances without hesitation.
- Lord of the BarrowsMelee attack: +5 for embedded Wight King Heroes (all armies factionwide)Melee defence: +5 for embedded Wight King Heroes (all armies factionwide)Hero capacity: +2 for Wight KingsRequires: Legion CommanderWights flock to the strongest of their kind, just as they did in life.
- Engine of WarPassive ability: "Frenzy"Spell resistance: 20%Weapon strength: +10%Requires: Legion CommanderAn old servant of Khorne remembers the taste of his bloodlust.
- Battle, EternalUpkeep: -5% for Grave Guard units (all armies factionwide)Recruit rank: +1 for Grave Guard units (all armies factionwide)Unit capacity: +2 Grave GuardRequires: Legion CommanderOnly the most resilient champions can be tasked with waging eternal war.
- Chosen of the GraveArmour: +10 for Grave Guard units (Hero's army)The Dead Rise Again: +10% chance for destroyed Grave Guard units to be restored after battle (Hero's army)The Dead Rise Again: +5% hit points for destroyed Grave Guard units restored after battle (Hero's army)Requires: Legion CommanderA simple sword blow has little chance of stopping the unnatural resilience of the Undead.
- Deathless JuggernautPassive ability: "Regeneration"Attribute: UnbreakableHit points: +15%Requires: 3 skill points across Lord of the Barrows, Engine of War, Battle, Eternal, Chosen of the GraveThough flesh rots, and consciousness fades, a dead warrior's bones do not forget the weight of his axe.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Foe-SeekerThose who are fleet of foot can reach the enemy faster.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Blade Shield, Wound-Maker, Scarred Veteran, Fleet-FootedThe bigger they are, the harder they fall.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Krell · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,000 | 5,000 |
| Armour | 100 | 100 |
| Leadership | 70 | 70 |
| Speed | 33 | 33 |
| Melee attack | 55 | 55 |
| Melee defence | 42 | 42 |
| Weapon strength | 470 | 470 |
| … armour-piercing | 260 | 260 |
| Charge bonus | 45 | 45 |
| Bonus vs large | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 20 | 20 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Weapon strength: +15% when fighting against Dwarfs
- Melee attack: +10 when fighting against Dwarfs
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.