Krell skill planner
27 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Hates DwarfsUnlocks at rank 5 · Starting skill
Weapon strength: +15% when fighting against Dwarfs
Melee attack: +10 when fighting against Dwarfs"Dwarfs? What are they good for? And always so bad tempered. The terrible beauty of disease is not for their sullen eyes. Why can't they just die, in agony, as other mortals? " - Undeath ResurgentUnlocks at rank 14
Ability: "Undeath Resurgent" - Aura of Dark Majesty
Leadership aura size: +25%This Lord of Undeath projects an aura of dominion that can wilt the most iron-willed mortals. - Grave WardUnlocks at rank 8
Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world.
- wh3_dlc29_skill_nag_krell_unique_1Unlocks at rank 12
Passive ability: ""
Campaign movement range: +10% (Hero's army)
Leadership: +5 (Hero's army) - Lord of the Barrows
Melee attack: +5 for embedded Wight King Heroes (all armies factionwide)
Melee defence: +5 for embedded Wight King Heroes (all armies factionwide)
Hero capacity: +2 for Wight KingsRequires: wh3_dlc29_skill_nag_krell_unique_1Wights flock to the strongest of their kind, just as they did in life. - Engine of War
Passive ability: "Frenzy"
Spell resistance: 20%
Weapon strength: +10%Requires: wh3_dlc29_skill_nag_krell_unique_1An old servant of Khorne remembers the taste of his bloodlust. - Battle, Eternal
Upkeep: -5% for Grave Guard units (all armies factionwide)
Recruit rank: +1 for Grave Guard units (all armies factionwide)
Unit capacity: +2
Grave GuardRequires: wh3_dlc29_skill_nag_krell_unique_1Only the most resilient champions can be tasked with waging eternal war. - Chosen of the Grave
Armour: +10 for Grave Guard units (Hero's army)
The Dead Rise Again: +10% chance for destroyed Grave Guard units to be restored after battle (Hero's army)
The Dead Rise Again: +5% hit points for destroyed Grave Guard units restored after battle (Hero's army)Requires: wh3_dlc29_skill_nag_krell_unique_1A simple sword blow has little chance of stopping the unnatural resilience of the Undead. - Deathless Juggernaut
Passive ability: "Regeneration"
Attribute: Unbreakable
Hit points: +15%Requires 3 of: Lord of the Barrows, Engine of War, Battle, Eternal, Chosen of the GraveThough flesh rots, and consciousness fades, a dead warrior's bones do not forget the weight of his axe.
- Blade Master
Melee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet. - Thick-Skinned3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Blade3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Fleet-Footed3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: Foe-SeekerThose who are fleet of foot can reach the enemy faster. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - wh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""Requires all: Blade Shield, Wound-Maker, Scarred Veteran, Fleet-Footed
- Training3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5
Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10
Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Assault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5
Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10
Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!" - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Weapon strength: +15% when fighting against Dwarfs
Melee attack: +10 when fighting against Dwarfs
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.