
Salamander Hunting Pack
Missile infantry· Monstrous Missile Beasts· Tier 2· 32 models at Ultra size
Comes with The Prophet & The Warlock(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Salamander Hunting Pack are Lizardmen missile infantry: 4,160 HP across 32 models, armour 80, melee attack 25, melee defence 22, weapon strength 46, range 140 m, missile damage 3,040 per 10 s for the whole unit. It costs 850 in the campaign and in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_mon_salamander_pack_0. Patch 9.0.4, from the game's data tables.
Health
130 per model
4,160
Armour
80
Leadership
55
Speed
70
Melee attack
25
Melee defence
22
Weapon strength
12 base + 34 armour-piercing
46
Charge bonus
28
Ranged
Range
140 m
Ammunition
18
Missile damage
80 base + 17 AP, explosion 15 + 2 AP
114
Reload time
12 s
Damage per 10 s
95
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Counters
Good against
- Large units — bonus vs large 26e.g. Rogue Idol, Khemric Titan, Curs'd Ettin · Lizardmen: Dread Saurian, Feral Dread Saurian
- Heavily armoured units — 34 of 46 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 3,040 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Lizardmen: Red Crested Skinks, Blessed Skink Skirmishers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Salamander Hunting Pack vs Ancient Salamander · Salamander Hunting Pack vs Razordon Hunting Pack
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.