Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Ancient Salamander vs Salamander Hunting Pack

For the same gold, the melee goes to Salamander Hunting Pack: 53.8 s to cut down the other side's gold worth, against 138.9 s the other way. One unit against one, the edge goes to Salamander Hunting Pack as well (Ancient Salamander cost 1,050 gold, Salamander Hunting Pack 850). Base stats, patch 9.0.4; no charge or abilities.

Ancient SalamanderAncient SalamanderLizardmen · Monster · 1,050 gold
Salamander Hunting PackSalamander Hunting PackLizardmen · Missile infantry · 850 goldWINS FOR THE GOLD
Ancient SalamanderSalamander Hunting Pack
Multiplayer cost1,050850
Health (whole unit)6,1684,160
Models132
Armour9580
Melee attack / defence32 / 2925 / 22
Weapon strength (armour-piercing)365 (250)46 (34)
Attack interval3.6 s4 s
Melee damage per second against the other3792.9
Time to beat the other, one unit each112.4 s66.4 s
Time to beat the other's gold worth, same gold138.9 s53.8 s
Missile damage per 10 s against the other3011,293
Volleys to destroy the other (all hitting)124
Time to shoot down the other's gold worth, same gold170.8 s38.6 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Ancient Salamander and Salamander Hunting Pack. Blow by blow, with charge and shields: combat calculator. Lizardmen units ranked.