Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Ancient Salamander unit card

Ancient Salamander

Monster· Missile Monster· Tier 3· 1 model at Ultra size

Health

6,168

bottom 14% of class

Armour

95

top 27% of class

Leadership

65

bottom 29% of class

Speed

75

top 48% of class

Melee attack

32

bottom 11% of class

Melee defence

29

bottom 15% of class

Weapon strength

115 base + 250 armour-piercing

365

bottom 9% of class

Charge bonus

30

bottom 14% of class

Ranged

Range

160 m

top 44% of class

Ammunition

25

top 44% of class

Missile damage

70 base + 265 AP, explosion 85 + 34 AP

454

top 37% of class

Reload time

12 s

top 37% of class

Damage per 10 s

378

bottom 37% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Hexoatl

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.