Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Feral Carnosaur unit card

Feral Carnosaur

Monster· Monster· Tier 4· 1 model at Ultra size

Duel it in the combat calculator →

Feral Carnosaur is Lizardmen and Dark Elves monster: 7,944 HP, armour 95, melee attack 45, melee defence 40, weapon strength 480. It costs 1,600 in the campaign and 1,450 in multiplayer. Unit key wh2_main_lzd_mon_carnosaur_0. Patch 9.0.4, from the game's data tables.

Health

7,944

bottom 41% of class

Armour

95

top 27% of class

Leadership

60

bottom 10% of class

Speed

75

top 48% of class

Melee attack

45

bottom 37% of class

Melee defence

40

top 39% of class

Weapon strength

120 base + 360 armour-piercing, +35 vs large

480

bottom 44% of class

Charge bonus

50

top 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Feral Rage IHexpassive
  • Feral Rage IIHexpassive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 92.9% of the game's 99 monsters units in melee. Per 1,000 gold: 26.9 damage per second against Chaos Warriors; it lasts 40.5 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (21.89× faster), Bastiladon (Solar Engine) (8.08× faster), Exalted Flamer of Tzeentch (7.90× faster)

Loses to, at a similar price: Curs'd Ettin (1.47× slower), Chaos Giant (1.29× slower), Kharibdyss (1.08× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,450 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Dark Elves · Naggarond · extended roster
  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Dark Elves has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc24_lzd_mon_carnosaur_0: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.