Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Saurus Spears unit card

Saurus Spears

Melee infantry· Spear Infantry· Tier 2· 100 models at Ultra size

Duel it in the combat calculator →

Saurus Spears are Lizardmen melee infantry: 10,200 HP across 100 models, armour 60, melee attack 24, melee defence 32, weapon strength 42. It costs 750 in the campaign and in multiplayer. Unit key wh2_main_lzd_inf_saurus_spearmen_0. Patch 9.0.4, from the game's data tables.

Health

102 per model

10,200

top 18% of class

Armour

60

top 44% of class

Leadership

75

top 46% of class

Speed

31

bottom 32% of class

Melee attack

24

bottom 15% of class

Melee defence

32

bottom 39% of class

Weapon strength

29 base + 13 armour-piercing, +16 vs large

42

top 35% of class

Charge bonus

10

bottom 19% of class

Attributes

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 16.3% of the game's 194 infantry units in melee. Per 1,000 gold: 98.8 damage per second against Chaos Warriors; it lasts 57.4 s against one unit of them.

Beats, at a similar price: Skin Wolves (12.27× faster), Warp-Grinders (4.65× faster), Eshin Triads (2.25× faster)

Loses to, at a similar price: Chaos Warriors of Nurgle (3.53× slower), Infernal Guard (3.18× slower), Longbeards (2.84× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.