Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Razordon Hunting Pack unit card

Razordon Hunting Pack

Missile infantry· Monstrous Missile Beasts· Tier 2· 32 models at Ultra size

Health

130 per model

4,160

bottom 13% of class

Armour

90

top 11% of class

Leadership

55

bottom 30% of class

Speed

70

top 5% of class

Melee attack

20

bottom 31% of class

Melee defence

29

top 35% of class

Weapon strength

12 base + 34 armour-piercing

46

top 8% of class

Charge bonus

20

top 15% of class

Ranged

Range

100 m

bottom 28% of class

Ammunition

18

bottom 20% of class

Missile damage

8 base + 24 AP, 3 projectiles per shot

32

top 22% of class

Reload time

10 s

bottom 33% of class

Damage per 10 s

96

top 11% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Who can field it

  • Hexoatl

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc13_lzd_mon_razordon_pack_summoned_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.