Health
54 per model
4,860
Armour
30
Leadership
58
Speed
48
Melee attack
20
Melee defence
22
Weapon strength
20 base + 5 armour-piercing
25
Charge bonus
10
Ranged
Range
80 m
Ammunition
26
Missile damage
9 base + 3 AP
12
Reload time
6 s
Damage per 10 s
20
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Fire Whilst Moving
This unit can fire while on the move.

Skink
A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear

Stalk
This unit can move hidden in any terrain.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Spawn-KinAugmentpassiveSpawn-KinAugmentPassiveSkinks tend to swarm around Kroxigor, encouraged by their awesome power. Kroxigor are likewise attracted to masses of Skinks, whose energetic movement and high-pitched sounds fuel their own battle-rage.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.