Chameleon Skinks vs Skink Skirmishers
For the same gold, the shooting goes to Skink Skirmishers: 39.8 s to shoot down the other side's gold worth, against 61.3 s the other way (every projectile hitting). Missile damage per 10 s on each other: Chameleon Skinks 1,496, Skink Skirmishers 798; cost 650 and 425 gold. In melee at equal gold, Skink Skirmishers come out ahead. Base stats, patch 9.0.4.
| Chameleon Skinks | Skink Skirmishers | |
|---|---|---|
| 650 | 425 | |
| 4,860 | 6,000 | |
| 90 | 120 | |
| 30 | 30 | |
| 20 / 22 | 16 / 14 | |
| 25 (5) | 25 (5) | |
| 4.3 s | 4.3 s | |
| 175.9 | 165.9 | |
| 34.1 s | 29.3 s | |
| 52.2 s | 19.2 s | |
| 1,496 | 798 | |
| 7 | 11 | |
| 61.3 s | 39.8 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Chameleon Skinks and Skink Skirmishers. Blow by blow, with charge and shields: combat calculator. Lizardmen units ranked.

