Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Skink Skirmishers unit card

Skink Skirmishers

Missile infantry· Missile Infantry· Tier 1· 120 models at Ultra size

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Skink Skirmishers are Lizardmen missile infantry: 6,000 HP across 120 models, armour 30, melee attack 16, melee defence 14, weapon strength 25, range 70 m, missile damage 1,600 per 10 s for the whole unit. It costs 400 in the campaign and 425 in multiplayer. Unit key wh2_main_lzd_inf_skink_skirmishers_0. Patch 9.0.4, from the game's data tables.

Health

50 per model

6,000

bottom 37% of class

Armour

30

bottom 41% of class

Leadership

50

bottom 14% of class

Speed

48

top 13% of class

Melee attack

16

bottom 14% of class

Melee defence

14

bottom 6% of class

Weapon strength

20 base + 5 armour-piercing

25

bottom 35% of class

Charge bonus

8

bottom 49% of class

Ranged

Range

70 m

bottom 3% of class

Ammunition

26

top 9% of class

Missile damage

6 base + 2 AP

8

bottom 1% of class

Reload time

6 s

top 6% of class

Damage per 10 s

13

bottom 1% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Skink

    A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Spawn-KinAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Skink Skirmishers vs Chameleon Skinks

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.