Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Sacred Kroxigor unit card

Sacred Kroxigor

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Health

562 per model

8,992

top 22% of class

Armour

100

top 16% of class

Leadership

75

top 28% of class

Speed

46

bottom 18% of class

Melee attack

38

top 35% of class

Melee defence

32

bottom 31% of class

Weapon strength

36 base + 84 armour-piercing

120

top 24% of class

Charge bonus

26

bottom 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Kroxigor

    A unit with the Kroxigor will gain the following bonuses if a unit with the Skink Attribute is nearby: Increased Weapon Strength

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • Spawn-KinAugment · +10% Armour-Piercing Weapon Damage, +10% Base Weapon Damagepassive

Who can field it

  • Hexoatl

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc13_lzd_mon_sacred_kroxigors_0_nakai).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.