
Ancient Stegadon
Monster· Missile Monster· Tier 4· 1 model (crew of 5) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ancient Stegadon is Lizardmen monster: 9,894 HP, armour 130, melee attack 26, melee defence 32, weapon strength 480, range 115 m, missile damage 550 per 10 s for the whole unit. It costs 1,950 in the campaign and 1,900 in multiplayer. Unit key wh2_main_lzd_mon_ancient_stegadon. Patch 9.0.4, from the game's data tables.
Health
9,894
Armour
130
Leadership
75
Speed
50
Melee attack
26
Melee defence
32
Weapon strength
140 base + 340 armour-piercing, +18 vs infantry
480
Charge bonus
70
Ranged
Range
115 m
Ammunition
10
Missile damage
41 base + 14 AP, 8 projectiles per shot
55
Reload time
8 s
Damage per 10 s
550
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Fire Whilst Moving
This unit can fire while on the move.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 18e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Lizardmen: Blessed Temple Guard, Blessed Saurus Spears (Shields)
- Heavily armoured units — 340 of 480 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
- Lightly armoured units without shields — 550 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Lizardmen: Red Crested Skinks, Blessed Skink Skirmishers
- Light infantry-sized units — large, mass 5,600e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Lizardmen: Blessed Saurus Spears (Shields), Blessed Saurus Warriors (Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
- Armour-piercing — armour 130e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Lizardmen: Dread Saurian, Feral Dread Saurian
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Flamespyre Phoenix (1.08× faster), Thundertusk (1.06× faster), Ancient Stegadon (Engine of the Gods) (1.05× faster)
Loses to, at a similar price: Treeman (13.05× slower), Curs'd Ettin (7.97× slower), Keeper of Secrets (7.62× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,900 multiplayer gold. Lizardmen units ranked.
Match-ups people search for: Ancient Stegadon vs Dread Saurian · Ancient Stegadon vs Stegadon
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.