Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Skink Cohort (Javelins) unit card

Skink Cohort (Javelins)

Missile infantry· Missile Infantry· Tier 1· 160 models at Ultra size

Duel it in the combat calculator →

Skink Cohort (Javelins) are Lizardmen missile infantry: 8,000 HP across 160 models, armour 30, melee attack 20, melee defence 24, weapon strength 25, range 80 m, missile damage 2,560 per 10 s for the whole unit. It costs 400 in the campaign and 450 in multiplayer. Unit key wh2_main_lzd_inf_skink_cohort_1. Patch 9.0.4, from the game's data tables.

Health

50 per model

8,000

top 8% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

30

bottom 41% of class

Leadership

55

bottom 30% of class

Speed

46

top 15% of class

Melee attack

20

bottom 31% of class

Melee defence

24

bottom 44% of class

Weapon strength

20 base + 5 armour-piercing

25

bottom 35% of class

Charge bonus

10

top 45% of class

Ranged

Range

80 m

bottom 8% of class

Ammunition

3

bottom 1% of class

Missile damage

12 base + 4 AP

16

bottom 27% of class

Reload time

10 s

top 44% of class

Damage per 10 s

16

bottom 12% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Skink

    A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Spawn-KinAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.