
Skink Cohort (Javelins)
Missile infantry· Missile Infantry· Tier 1· 160 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Skink Cohort (Javelins) are Lizardmen missile infantry: 8,000 HP across 160 models, armour 30, melee attack 20, melee defence 24, weapon strength 25, range 80 m, missile damage 2,560 per 10 s for the whole unit. It costs 400 in the campaign and 450 in multiplayer. Unit key wh2_main_lzd_inf_skink_cohort_1. Patch 9.0.4, from the game's data tables.
Health
50 per model
8,000
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
30
Leadership
55
Speed
46
Melee attack
20
Melee defence
24
Weapon strength
20 base + 5 armour-piercing
25
Charge bonus
10
Ranged
Range
80 m
Ammunition
3
Missile damage
12 base + 4 AP
16
Reload time
10 s
Damage per 10 s
16
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Skink
A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear
Abilities
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- Spawn-KinAugmentpassiveSpawn-KinAugmentPassiveSkinks tend to swarm around Kroxigor, encouraged by their awesome power. Kroxigor are likewise attracted to masses of Skinks, whose energetic movement and high-pitched sounds fuel their own battle-rage.
Counters
Good against
- Lightly armoured units without shields — 2,560 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Lizardmen: Red Crested Skinks, Blessed Skink Skirmishers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Lizardmen: Blessed Salamander Hunting Pack, Blessed Terradon Riders
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Lizardmen: Dread Saurian, Feral Dread Saurian
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.