Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Saurus Warriors (Shields) unit card

Saurus Warriors (Shields)

Melee infantry· Mace Infantry· Tier 2· 100 models at Ultra size

Duel it in the combat calculator →

Saurus Warriors (Shields) are Lizardmen melee infantry: 10,200 HP across 100 models, armour 60, melee attack 32, melee defence 34, weapon strength 52. It costs 800 in the campaign and in multiplayer. Unit key wh2_main_lzd_inf_saurus_warriors_1. Patch 9.0.4, from the game's data tables.

Health

102 per model

10,200

top 18% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

60

top 44% of class

Leadership

75

top 46% of class

Speed

31

bottom 32% of class

Melee attack

32

bottom 39% of class

Melee defence

34

bottom 46% of class

Weapon strength

34 base + 18 armour-piercing

52

top 15% of class

Charge bonus

16

bottom 40% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 54.7% of the game's 194 infantry units in melee. Per 1,000 gold: 205.9 damage per second against Chaos Warriors; it lasts 56.7 s against one unit of them.

Beats, at a similar price: Skin Wolves (9.47× faster), Warp-Grinders (7.56× faster), Gorgers (4.08× faster)

Loses to, at a similar price: Infernal Guard (1.71× slower), Greatswords (1.60× slower), Chaos Warriors of Nurgle (1.45× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.