Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Bastiladon (Revivification Crystal) unit card

Bastiladon (Revivification Crystal)

Monster· Support Monster· Tier 3· 1 model (crew of 4) at Ultra size

Duel it in the combat calculator →

Bastiladon (Revivification Crystal) is Lizardmen monster: 7,730 HP, armour 140, melee attack 22, melee defence 28, weapon strength 250. It costs 1,000 in the campaign and in multiplayer. Unit key wh2_main_lzd_mon_bastiladon_1. Patch 9.0.4, from the game's data tables.

Health

7,730

bottom 37% of class

Armour

140

top 4% of class

Leadership

65

bottom 29% of class

Speed

40

bottom 14% of class

Melee attack

22

bottom 1% of class

Melee defence

28

bottom 7% of class

Weapon strength

90 base + 160 armour-piercing, +15 vs infantry

250

bottom 5% of class

Charge bonus

34

bottom 22% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Immune to Flanking

    This unit takes no penalties when flanked.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Revivification CrystalRegeneration · Replenishes hit points of combatants, Resurrects dead combatants…active
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 8.6% of the game's 99 monsters units in melee. Per 1,000 gold: 14.6 damage per second against Chaos Warriors; it lasts 51.7 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (4.41× faster), Exalted Flamer of Tzeentch (2.33× faster), Terradon Riders (Fireleech Bolas) (1.55× faster)

Loses to, at a similar price: Beast of Nurgle (3.67× slower), Feral Stegadon (3.58× slower), Dread Maw (3.25× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.