Best Undead Legions units by the numbers
For each kind of unit, the Undead Legions units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (19)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Zombies12,320
- 2Zombie Pirate Deckhand Mob12,000
- 3Tomb Guard9,840
Highest melee attack
Melee attack on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Zombies123,200
- 2Zombie Pirate Deckhand Mob48,000
- 3Skeleton Warriors32,533
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Zombies211 s
- 2Zombie Pirate Deckhand Mob104 s
- 3Skeleton Spearmen91 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile infantry (6)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Zombie Pirate Gunnery Mob (Hand Cannons)4,114
- 2Skeleton Archers1,650
- 3Deck Gunners1,538
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Deck Gunners245 m
- 2Zombie Pirate Gunnery Mob (Handgunners)145 m
- 3Skeleton Archers140 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Zombie Pirate Gunnery Mob (Hand Cannons)8,229
- 2Skeleton Archers3,882
- 3Deck Gunners2,197
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Zombie Pirate Gunnery Mob (Hand Cannons)6,686
- 2Deck Gunners1,917
- 3Skeleton Archers1,235
Compare the top 3 by missile damage per 1,000 gold side by side
Monstrous infantry (11)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Crypt Horrors9,952
- 2Animated Hulks9,632
- 3Morghast Harbingers9,096
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Morghast Harbingers120
- 2Morghast Archai120
- 3Mournguls100
Highest melee attack
Melee attack on the unit card.
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Animated Hulks19,264
- 2Crypt Horrors11,058
- 3Mournguls9,432
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Rotting Prometheans91 s
- 2Animated Hulks54 s
- 3Ushabti54 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Mournguls184
- 2Morghast Harbingers128
- 3Animated Hulks110
Melee cavalry (8)
Biggest charge bonus
Charge bonus on the unit card.
Fastest
Speed on the unit card (run or flying speed).
Highest melee attack
Melee attack on the unit card.
Most health
Health of the whole unit (all models), as on the unit card.
- 1Hexwraiths7,440
- 2Blood Knights7,200
- 3Drakenhof Templars7,168
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Skeleton Horsemen13,350
- 2Nehekharan Horsemen10,523
- 3Black Knights7,453
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Blood Knights139
- 2Black Knights107
- 3Hexwraiths98
Missile cavalry (1)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Skeleton Horse Archers140 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Skeleton Horse Archers1,855
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Monstrous cavalry (2)
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Necropolis Knights5,331
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Necropolis Knights48 s
Chariots (9)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Mortis Engine7,236
- 2Coven Throne7,228
- 3Skeleton Chariots7,032
Biggest charge bonus
Charge bonus on the unit card.
Heaviest
Mass of one model with its mount or machine (battle_entities.mass).
- 1Black Coach4,100
- 2Casket of Souls4,080
- 3Skeleton Archer Chariots3,100
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Corpse Cart16,467
- 2Skeleton Chariots8,273
- 3Skeleton Archer Chariots7,032
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Corpse Cart49 s
- 2Skeleton Chariots35 s
- 3Skeleton Archer Chariots29 s
War beasts (6)
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Carrion14,400
- 2Dire Wolves12,800
- 3Fell Bats12,000
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Carrion61
- 2Dire Wolves48
- 3Fell Bats44
Monsters (12)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Khemric Titan15,000
- 2Bone Giant12,620
- 3Hierotitan12,620
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Necrosphinx640
- 2Khemric Titan600
- 3Hierotitan570
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Bone Giant7,888
- 2Hierotitan6,310
- 3Tomb Scorpion6,020
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Hierotitan59 s
- 2Rotting Leviathan49 s
- 3Khemric Titan49 s
Melee damage per 1,000 gold vs large
Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.
- 1Bloated Corpse132
- 2Necrosphinx49
- 3Terrorgheist28
War machines & artillery (3)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Carronades800
- 2Screaming Skull Catapults613
- 3Mortars412
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Carronades450 m
- 2Mortars380 m
- 3Screaming Skull Catapults380 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Carronades1,067
- 2Screaming Skull Catapults766
- 3Mortars687
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Carronades907
- 2Screaming Skull Catapults625
- 3Mortars287
Compare the top 3 by missile damage per 1,000 gold side by side
Every Undead Legions unit, with its full card: the Undead Legions roster. What each unit is strong or weak against: counters.
