Rankings
Units ranked by one number from the game's tables, patch 9.0. Each list is computed and prints its formula — no opinion tier lists. By race and kind of unit: best units by the numbers; what beats what: counters.
- Ward saveWard save (resistance to all damage) the unit always has: its own value on the unit card plus what its always-on passive abilities add.
- 1
Hexwraiths8% - 2
Ancient Stegadon (Engine of the Gods)5% - 3
Skink Priest (Beasts)5%
- 1
- Physical resistancePhysical resistance the unit always has: its own value on the unit card plus what its always-on passive abilities add.
- 1
Banshee55% - 2
Cairn Wraiths55% - 3
Cylostra Direfin55%
- 1
- Magic resistanceSpell (magic) resistance the unit always has: its own value on the unit card plus what its always-on passive abilities add.
- 1
Blessed Skink Skirmishers70% - 2
Fay Enchantress60% - 3
Arbaal the Undefeated50%
- 1
- Missile resistanceMissile resistance the unit always has: its own value on the unit card plus what its always-on passive abilities add.
- 1
Morghur the Shadowgave75% - 2
Beasts of Tashnar (Norscan Warhounds)50% - 3
Preyton45%
- 1
- SpeedThe speed on the unit card: running speed, or flying speed for fliers, of the model (its mount if it rides one).
- 1
Fell Bats123 - 2
Arcane Phoenix120 - 3
Astromancer120
- 1
- Artillery damageMissile damage per 10 seconds of the whole unit: the per-gun number of the unit card times the number of guns.
- 1
Helblaster Volley Guns2,700 - 2
Flame Cannons (Grudge Settlers)2,520 - 3
The Sunmaker (Helstorm Rocket Battery)2,492
- 1
- Artillery rangeThe effective range of the war machine's projectile.
- 1
Amethyst Helstorm Rocket Battery480 m - 2
Helstorm Rocket Battery480 m - 3
The Sunmaker (Helstorm Rocket Battery)480 m
- 1