Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Warhammer 3 units with a ward save

5 units players can field, one row per unit (its best version), patch 9.0. Ward save (resistance to all damage) the unit always has: its own value on the unit card plus what its always-on passive abilities add.

COMPUTEDland_units.damage_mod_all + the sum of stat_resistance_all (special_ability_phase_stat_effects) of the unit's always-on passive abilities

An always-on passive: passive = true, lasting the whole battle (active_time and phase duration −1, unlimited uses), acting on the unit itself, not switched on by a campaign skill or item, and with no condition that turns it off (special_ability_to_auto_deactivate_flags, …_invalid_usage_flags are empty) and not one that starts weaker and builds up in battle (special_ability_intensity_settings.default_amount below 1). Abilities that only work while wavering, in melee or below half leadership, or that grow as enemies die (the Black Coach's Black Nimbus: 0% up to +40%) are left out. In battle, resistances also stack with skills, items and auras, capped by the game.

Source: the game's data tables at patch 9.0 (WH3-Dump). Base values at Ultra unit size, rank 0, no skills, items or buffs.

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