Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Ancient Stegadon (Engine of the Gods) unit card

Ancient Stegadon (Engine of the Gods)

Monster· Support Monster· Tier 5· 1 model (crew of 5) at Ultra size

Health

9,894

top 36% of class

Armour

130

top 6% of class

Leadership

75

top 39% of class

Speed

50

bottom 23% of class

Melee attack

26

bottom 3% of class

Melee defence

32

bottom 30% of class

Weapon strength

140 base + 340 armour-piercing, +18 vs infantry

480

bottom 44% of class

Charge bonus

70

top 9% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Burning AlignmentWind · Good against armour, Causes moderate magical & fire damage…active
  • Arcane ConfigurationAugment of the Windspassive
  • Portent of WardingWard Save (Area) · +5 Damage Resistancepassive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Hexoatl

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc12_lzd_mon_ancient_stegadon_1_nakai).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.