Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Ancient Stegadon (Engine of the Gods) unit card

Ancient Stegadon (Engine of the Gods)

Monster· Support Monster· Tier 5· 1 model (crew of 5) at Ultra size

Comes with The Prophet & The Warlock(Warhammer II)

Duel it in the combat calculator →

Ancient Stegadon (Engine of the Gods) is Lizardmen monster: 9,894 HP, armour 130, melee attack 26, melee defence 32, weapon strength 480. It costs 2,050 in the campaign and 2,000 in multiplayer. It comes with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_mon_ancient_stegadon_1. Patch 9.0.4, from the game's data tables.

Health

9,894

top 36% of class

Armour

130

top 6% of class

Leadership

75

top 39% of class

Speed

50

bottom 23% of class

Melee attack

26

bottom 3% of class

Melee defence

32

bottom 30% of class

Weapon strength

140 base + 340 armour-piercing, +18 vs infantry

480

bottom 44% of class

Charge bonus

70

top 9% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Burning AlignmentWind · Good against armour, Causes moderate magical & fire damage…active
  • Arcane ConfigurationAugment of the Windspassive
  • Portent of WardingWard Save (Area) · +5% Damage Resistancepassive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 6.6% of the game's 99 monsters units in melee. Per 1,000 gold: 19.5 damage per second against Chaos Warriors; it lasts 36.7 s against one unit of them.

Loses to, at a similar price: Treeman (13.74× slower), Curs'd Ettin (8.39× slower), Keeper of Secrets (8.02× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc12_lzd_mon_ancient_stegadon_1_nakai: recruited from a building).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.