Best Beastmen units by the numbers
For each kind of unit, the Beastmen units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (10)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Pestigors10,560
- 2Bestigor Herd10,000
- 3Gor Herd9,600
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Bestigor Herd44
- 2Gor Herd40
- 3Slaangors36
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Ungor Spearmen Herd27,569
- 2Ungor Herd23,893
- 3Gor Herd (Shields)17,455
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Tzaangors74 s
- 2Ungor Spearmen Herd (Shields)71 s
- 3Ungor Herd62 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Gor Herd264
- 2Bestigor Herd217
- 3Slaangors216
Missile infantry (2)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Ungor Raiders1,733
- 2Cygor407
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Cygor400 m
- 2Ungor Raiders115 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Ungor Raiders4,078
- 2Cygor262
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Ungor Raiders1,255
- 2Cygor214
Compare the top 2 by missile damage per 1,000 gold side by side
Monstrous infantry (5)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Chaos Spawn8,768
- 2Minotaurs8,704
- 3Harpies5,220
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Chaos Spawn150
- 2Minotaurs110
- 3Harpies44
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Harpies10,440
- 2Chaos Spawn9,229
- 3Minotaurs6,963
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Minotaurs (Shields)39 s
- 2Harpies38 s
- 3Chaos Spawn25 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Minotaurs137
- 2Chaos Spawn88
- 3Harpies78
Melee cavalry (4)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Centigors6,720
- 2Centigors of Tzeentch6,720
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Centigors8,400
- 2Centigors of Tzeentch5,600
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Monstrous cavalry (1)
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Razorgor Herd10,293
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Razorgor Herd29 s
Chariots (2)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Razorgor Chariots6,144
- 2Tuskgor Chariots5,736
Heaviest
Mass of one model with its mount or machine (battle_entities.mass).
- 1Razorgor Chariots4,130
- 2Tuskgor Chariots3,130
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Tuskgor Chariots7,648
- 2Razorgor Chariots5,343
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Tuskgor Chariots32 s
- 2Razorgor Chariots32 s
War beasts (2)
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Chaos Warhounds15,200
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Monsters (10)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Giant12,620
- 2Ghorgon10,888
- 3Jabberslythe9,220
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Giant700
- 2Incarnate Elemental of Beasts650
- 3Chimera520
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Giant9,014
- 2Feral Manticore6,379
- 3Cockatrice5,829
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Giant34 s
- 2Basilisk32 s
- 3Jabberslythe31 s
Every Beastmen unit, with its full card: the Beastmen roster. What each unit is strong or weak against: counters.
