Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Best Beastmen units by the numbers

For each kind of unit, the Beastmen units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.

COMPUTEDTop 3 per list, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out. Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card.

Melee infantry (10)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Pestigors10,560
  2. 2Bestigor Herd10,000
  3. 3Gor Herd9,600

Highest melee attack

Melee attack on the unit card.

  1. 1Gor Herd36
  2. 2Bestigor Herd35
  3. 3Slaangors34

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Bestigor Herd44
  2. 2Gor Herd40
  3. 3Slaangors36

Most armour

Armour on the unit card.

  1. 1Bestigor Herd95
  2. 2Khorngors60
  3. 3Tzaangors50

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Ungor Spearmen Herd27,569
  2. 2Ungor Herd23,893
  3. 3Gor Herd (Shields)17,455

Compare the top 3 by health per 1,000 gold side by side

Missile infantry (2)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number × models (or guns).

  1. 1Ungor Raiders1,680
  2. 2Cygor407

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Cygor400 m
  2. 2Ungor Raiders115 m

Most armour

Armour on the unit card.

  1. 1Cygor50
  2. 2Ungor Raiders15

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Ungor Raiders3,953
  2. 2Cygor263

Compare the top 2 by missile damage per 1,000 gold side by side

Monstrous infantry (5)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Chaos Spawn8,768
  2. 2Minotaurs8,704
  3. 3Harpies5,220

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Chaos Spawn150
  2. 2Minotaurs110
  3. 3Harpies44

Highest melee attack

Melee attack on the unit card.

  1. 1Chaos Spawn36
  2. 2Minotaurs34
  3. 3Harpies22

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Harpies10,440
  2. 2Chaos Spawn9,229
  3. 3Minotaurs6,963

Compare the top 3 by health per 1,000 gold side by side

Melee cavalry (4)

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Centigors42
  2. 2Centigors of Tzeentch42

Fastest

Speed on the unit card (run or flying speed).

  1. 1Centigors84
  2. 2Centigors of Tzeentch84

Highest melee attack

Melee attack on the unit card.

  1. 1Centigors24
  2. 2Centigors of Tzeentch22

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Centigors6,720
  2. 2Centigors of Tzeentch6,720

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Centigors8,400
  2. 2Centigors of Tzeentch5,600

Compare the top 2 by health per 1,000 gold side by side

Monstrous cavalry (1)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Razorgor Herd6,176

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Razorgor Herd46

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Razorgor Herd52

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Razorgor Herd10,293

Chariots (2)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Razorgor Chariots6,144
  2. 2Tuskgor Chariots5,736

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Razorgor Chariots80
  2. 2Tuskgor Chariots64

Heaviest

Mass of one model with its mount or machine (battle_entities.mass).

  1. 1Razorgor Chariots4,130
  2. 2Tuskgor Chariots3,130

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Tuskgor Chariots7,648
  2. 2Razorgor Chariots5,343

Compare the top 2 by health per 1,000 gold side by side

War beasts (2)

Fastest

Speed on the unit card (run or flying speed).

  1. 1Chaos Warhounds95

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Chaos Warhounds20

Highest melee attack

Melee attack on the unit card.

  1. 1Chaos Warhounds26

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Chaos Warhounds15,200

Monsters (10)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Giant12,620
  2. 2Ghorgon10,888
  3. 3Jabberslythe9,220

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Giant700
  2. 2Incarnate Elemental of Beasts650
  3. 3Chimera520

Most armour

Armour on the unit card.

  1. 1Chimera80
  2. 2Basilisk70
  3. 3Giant Spined Chaos Beast60

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Giant9,014
  2. 2Feral Manticore6,379
  3. 3Cockatrice5,829

Compare the top 3 by health per 1,000 gold side by side

Every Beastmen unit, with its full card: the Beastmen roster. What each unit is strong or weak against: counters.