Best Ogre Kingdoms units by the numbers
For each kind of unit, the Ogre Kingdoms units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (3)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Gnoblars8,960
- 2Gorgers7,848
- 3Pigback Riders7,200
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Gorgers100
- 2Pigback Riders23
- 3Gnoblars21
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Gnoblars44,800
- 2Pigback Riders18,000
- 3Gorgers7,848
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Gnoblars120 s
- 2Pigback Riders48 s
- 3Gorgers22 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Gorgers192
- 2Gnoblars149
- 3Pigback Riders76
Missile infantry (2)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Gnoblar Trappers2,400
- 2Gnoblar Flingers1,200
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Gnoblar Flingers120 m
- 2Gnoblar Trappers70 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Gnoblar Trappers4,800
- 2Gnoblar Flingers4,000
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Gnoblar Trappers1,800
- 2Gnoblar Flingers1,333
Compare the top 2 by missile damage per 1,000 gold side by side
Monstrous infantry (11)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Golgfag's Maneaters10,400
- 2Ironguts9,280
- 3Maneaters9,280
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Golgfag's Maneaters126
- 2Yhetees120
- 3Maneaters110
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Ogre Bulls14,531
- 2Ironguts8,436
- 3Maneaters7,733
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Ironguts62 s
- 2Maneaters (Ironfists)52 s
- 3Ogre Bulls (Ironfists)47 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Monstrous cavalry (5)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Crushers (Ironfists)8,880
- 2Crushers (Great Weapons)8,880
- 3Mournfang Cavalry7,776
Biggest charge bonus
Charge bonus on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Mournfang Cavalry7,069
- 2Crushers (Ironfists)5,074
- 3Crushers (Great Weapons)4,674
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
Chariots (2)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Ironblaster6,112
- 2Gnoblar Scraplauncher4,612
Heaviest
Mass of one model with its mount or machine (battle_entities.mass).
- 1Gnoblar Scraplauncher4,500
- 2Ironblaster4,500
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Gnoblar Scraplauncher5,124
- 2Ironblaster3,595
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Gnoblar Scraplauncher18 s
- 2Ironblaster15 s
War beasts (2)
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Blood Vultures11,520
- 2Sabretusk Pack11,032
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Sabretusk Pack149
- 2Blood Vultures117
Monsters (4)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Giant12,620
- 2Thundertusk10,124
- 3Stonehorn9,616
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Giant700
- 2Stonehorn480
- 3Thundertusk480
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Giant9,014
- 2Stonehorn5,342
- 3Thundertusk4,402
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Stonehorn35 s
- 2Giant34 s
- 3Thundertusk26 s
Melee damage per 1,000 gold vs large
Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.
- 1Giant48
- 2Stonehorn16
- 3Thundertusk12
Every Ogre Kingdoms unit, with its full card: the Ogre Kingdoms roster. What each unit is strong or weak against: counters.
