Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Maneaters (Ironfists) unit card

Maneaters (Ironfists)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Comes with Ogre Kingdoms(Warhammer III)

Duel it in the combat calculator →

Maneaters (Ironfists) are Ogre Kingdoms monstrous infantry: 9,280 HP across 16 models, armour 50, melee attack 40, melee defence 50, weapon strength 110. It costs 1,300 in the campaign and in multiplayer. They come with Ogre Kingdoms. Unit key wh3_main_ogr_inf_maneaters_1. Patch 9.0.4, from the game's data tables.

Health

580 per model

9,280

top 15% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

50

bottom 47% of class

Leadership

80

top 20% of class

Speed

54

bottom 35% of class

Melee attack

40

top 23% of class

Melee defence

50

top 11% of class

Weapon strength

33 base + 77 armour-piercing

110

top 39% of class

Charge bonus

50

top 10% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 80.4% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 85.6 damage per second against Chaos Warriors; it lasts 51.8 s against one unit of them.

Beats, at a similar price: Changebringers (46.87× faster), Ushabti (Great Bows) (10.94× faster), Leadbelchers (8.29× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (1.86× slower), Maneaters (Great Weapons) (1.61× slower), Minotaurs (Great Weapons) (1.17× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Ogre units ranked.

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.