
Ironguts
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ironguts are Ogre Kingdoms monstrous infantry: 9,280 HP across 16 models, armour 100, melee attack 36, melee defence 38, weapon strength 100. It costs 1,100 in the campaign and in multiplayer. They come with Ogre Kingdoms. Unit key wh3_main_ogr_inf_ironguts_0. Patch 9.0.4, from the game's data tables.
Health
580 per model
9,280
Armour
100
Leadership
70
Speed
54
Melee attack
36
Melee defence
38
Weapon strength
30 base + 70 armour-piercing, +5 vs infantry
100
Charge bonus
46
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
Counters
Good against
- Heavily armoured units — 70 of 100 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Light infantry-sized units — large, mass 1,800e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Ogre Kingdoms: Thundertusk, Stonehorn
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Flamers of Tzeentch (8.96× faster), Leadbelchers (6.86× faster), Ushabti (Great Bows) (5.66× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (1.81× slower), Maneaters (Great Weapons) (1.55× slower), Maneaters (Ironfists) (1.21× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Ogre units ranked.
Match-ups people search for: Ironguts vs Maneaters
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.