Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Ironguts unit card

Ironguts

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Comes with Ogre Kingdoms(Warhammer III)

Health

580 per model

9,280

top 15% of class

Armour

100

top 16% of class

Leadership

70

top 45% of class

Speed

54

bottom 35% of class

Melee attack

36

top 48% of class

Melee defence

38

top 40% of class

Weapon strength

30 base + 70 armour-piercing, +5 vs infantry

100

bottom 36% of class

Charge bonus

46

top 12% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

Who can field it

  • Goldtooth

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.