
Ironguts
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Health
580 per model
9,280
Armour
100
Leadership
70
Speed
54
Melee attack
36
Melee defence
38
Weapon strength
30 base + 70 armour-piercing, +5 vs infantry
100
Charge bonus
46
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.