Golgfag's Maneaters
Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra size
Health
650 per model
10,400
Armour
80
Leadership
80
Speed
54
Melee attack
48
Melee defence
36
Weapon strength
42 base + 84 armour-piercing, +16 vs infantry
126
Charge bonus
50
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
Abilities
Adaptive TacticsAugment · +5 Melee Attack, +10 Melee DefencepassiveAdaptive TacticsAugment+5 Melee Attack+10 Melee DefencePassiveThe best plans are born at the brink of defeat, turning the tide when things seem most dire.
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.