Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Golgfag's Maneaters unit card

Golgfag's Maneaters

Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra size

Health

650 per model

10,400

top 1% of class

Armour

80

top 31% of class

Leadership

80

top 20% of class

Speed

54

bottom 35% of class

Melee attack

48

top 9% of class

Melee defence

36

top 43% of class

Weapon strength

42 base + 84 armour-piercing, +16 vs infantry

126

top 9% of class

Charge bonus

50

top 10% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

Abilities

  • Adaptive TacticsAugment · +5 Melee Attack, +10 Melee Defencepassive

Who can field it

  • Goldtooth

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.