Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Golgfag's Maneaters unit card

Golgfag's Maneaters

Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra size

Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)

Duel it in the combat calculator →

Golgfag's Maneaters are Ogre Kingdoms monstrous infantry: 10,400 HP across 16 models, armour 80, melee attack 48, melee defence 36, weapon strength 126. It costs 1,600 in the campaign and in multiplayer. They come with Omens of Destruction – Ogre Kingdoms. Unit key wh3_dlc26_ogr_inf_golgfags_maneaters. Patch 9.0.4, from the game's data tables.

Health

650 per model

10,400

top 1% of class

Armour

80

top 31% of class

Leadership

80

top 20% of class

Speed

54

bottom 35% of class

Melee attack

48

top 9% of class

Melee defence

36

top 43% of class

Weapon strength

42 base + 84 armour-piercing, +16 vs infantry

126

top 9% of class

Charge bonus

50

top 10% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

Abilities

  • Adaptive TacticsAugment · +5 Melee Attack, +10 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 47.8% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 154.1 damage per second against Chaos Warriors; it lasts 36.4 s against one unit of them.

Beats, at a similar price: Changebringers (23.00× faster), Slaughterbrute (3.75× faster), Stormfiends (Windlaunchers) (3.02× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (2.04× slower), Maneaters (Great Weapons) (1.82× slower), Minotaurs (Great Weapons) (1.43× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. Ogre units ranked.

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.