Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Ogre Bulls (Dual Weapons) unit card

Ogre Bulls (Dual Weapons)

Monstrous infantry· Monstrous Infantry· Tier 2· 24 models at Ultra size

Health

333 per model

7,992

bottom 37% of class

Armour

30

bottom 19% of class

Leadership

60

bottom 31% of class

Speed

54

bottom 35% of class

Melee attack

28

bottom 10% of class

Melee defence

26

bottom 11% of class

Weapon strength

59 base + 31 armour-piercing, +12 vs infantry

90

bottom 28% of class

Charge bonus

40

top 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

Who can field it

  • Goldtooth

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.