
Gorgers
Melee infantry· Monstrous Infantry· Tier 3· 12 models at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Gorgers are Ogre Kingdoms melee infantry: 7,848 HP across 12 models, armour 15, melee attack 44, melee defence 28, weapon strength 100. It costs 1,000 in the campaign and in multiplayer. They come with Ogre Kingdoms. Unit key wh3_main_ogr_mon_gorgers_0. Patch 9.0.4, from the game's data tables.
Health
654 per model
7,848
Armour
15
Leadership
100
Speed
54
Melee attack
44
Melee defence
28
Weapon strength
30 base + 70 armour-piercing, +20 vs infantry
100
Charge bonus
42
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Gorger
This unit counts as a Gorger for ability targeting
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Stalk
This unit can move hidden in any terrain.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
- Heavily armoured units — 70 of 100 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Ogre Kingdoms: Gnoblar Trappers, Maneaters (Ogre Pistols)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Death Runners (1.11× faster), Aspiring Champions (1.07× faster)
Loses to, at a similar price: Stormvermin (Halberds) (5.55× slower), Plaguebearers of Nurgle (5.49× slower), Saurus Spears (5.43× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Ogre units ranked.
Match-ups people search for: Gorgers vs Yhetees
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_ogr_mon_gorgers_summoned_0).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.