Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Gorgers vs Yhetees

For the same gold, the melee goes to Yhetees: 41.2 s to cut down the other side's gold worth, against 45 s the other way. One unit against one, the edge goes to Yhetees as well (Gorgers cost 1,000 gold, Yhetees 1,200). Base stats, patch 9.0.4; no charge or abilities.

GorgersGorgersOgre Kingdoms · Melee infantry · 1,000 gold
YheteesYheteesOgre Kingdoms · Monstrous infantry · 1,200 goldWINS FOR THE GOLD
GorgersYhetees
Multiplayer cost1,0001,200
Health (whole unit)7,8488,288
Models1216
Armour1540
Melee attack / defence44 / 2840 / 34
Weapon strength (armour-piercing)100 (70)120 (80)
Attack interval3.2 s3.8 s
Melee damage per second against the other153.6228.6
Time to beat the other, one unit each54 s34.3 s
Time to beat the other's gold worth, same gold45 s41.2 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Gorgers and Yhetees. Blow by blow, with charge and shields: combat calculator. Ogre units ranked.