Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Sabretusk Pack unit card

Sabretusk Pack

War beast· War Beasts· Tier 2· 32 models at Ultra size

Comes with Ogre Kingdoms(Warhammer III)

Duel it in the combat calculator →

Sabretusk Pack are Ogre Kingdoms and Dark Elves war beast: 5,792 HP across 32 models, armour 30, melee attack 38, melee defence 28, weapon strength 70. It costs 525 in the campaign and in multiplayer. They come with Ogre Kingdoms. Unit key wh3_main_ogr_mon_sabretusk_pack_0. Patch 9.0.4, from the game's data tables.

Health

181 per model

5,792

bottom 36% of class

Armour

30

top 30% of class

Leadership

48

top 39% of class

Speed

95

bottom 36% of class

Melee attack

38

top 16% of class

Melee defence

28

top 34% of class

Weapon strength

45 base + 25 armour-piercing

70

top 9% of class

Charge bonus

36

top 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Feral Rage IHexpassive
  • Feral Rage IIHexpassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 95% of the game's 21 war beasts units in melee. Per 1,000 gold: 149 damage per second against Chaos Warriors; it lasts 34 s against one unit of them.

Beats, at a similar price: Deck Droppers (Handgunners) (27.56× faster), Deck Droppers (Bombers) (16.30× faster), Deck Droppers (13.21× faster)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 525 multiplayer gold. Ogre units ranked.

Who can field it

  • Dark Elves · Naggarond · extended roster
  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Dark Elves has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc26_ogr_mon_sabretusk_pack_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.