Health
181 per model
5,792
Armour
30
Leadership
48
Speed
95
Melee attack
38
Melee defence
28
Weapon strength
45 base + 25 armour-piercing
70
Charge bonus
36
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Feral Rage IHexpassiveFeral Rage IHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
Feral Rage IIHexpassiveFeral Rage IIHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
Who can field it
- Naggarond
- Goldtooth
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc26_ogr_mon_sabretusk_pack_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.