Health
72 per model
7,200
bottom 9% of class
Armour
shield blocks 35% of frontal missiles
15
bottom 10% of class
Leadership
45
bottom 5% of class
Speed
35
top 48% of class
Melee attack
25
bottom 19% of class
Melee defence
26
bottom 21% of class
Weapon strength
19 base + 4 armour-piercing, +9 vs large
23
bottom 6% of class
Charge bonus
26
top 30% of class
Attributes

Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Uncanny CoordinationAugment · +8 Melee Defence, +12 LeadershippassiveUncanny CoordinationAugment+8 Melee Defence+12 LeadershipPassiveMaybe it's herd mentality, but in greater numbers, Gnoblars are a far more unified fighting force.
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.