Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Mournfang Cavalry (Ironfists) unit card

Mournfang Cavalry (Ironfists)

Monstrous cavalry· Monstrous Cavalry· Tier 3· 12 models at Ultra size

Comes with Ogre Kingdoms(Warhammer III)

Duel it in the combat calculator →

Mournfang Cavalry (Ironfists) are Ogre Kingdoms monstrous cavalry: 7,776 HP across 12 models, armour 100, melee attack 36, melee defence 38, weapon strength 120. It costs 1,250 in the campaign and 1,200 in multiplayer. They come with Ogre Kingdoms. Unit key wh3_main_ogr_cav_mournfang_cavalry_1. Patch 9.0.4, from the game's data tables.

Health

648 per model

7,776

top 42% of class

Armour

shield blocks 20% of small-arms missiles from the front (not artillery)

100

top 50% of class

Leadership

60

bottom 3% of class

Speed

75

bottom 29% of class

Melee attack

36

bottom 11% of class

Melee defence

38

top 42% of class

Weapon strength

36 base + 84 armour-piercing

120

top 26% of class

Charge bonus

68

top 37% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 72.8% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 78.5 damage per second against Chaos Warriors; it lasts 47.6 s against one unit of them.

Beats, at a similar price: Casket of Souls (947.79× faster), War Wagons (Mortars) (137.64× faster), War Wagons (113.65× faster)

Loses to, at a similar price: Questing Knights (1.99× slower), Chaos Knights of Nurgle (1.69× slower), Knights of the White Wolf (1.64× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Ogre units ranked.

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.