Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Maneaters (Great Weapons) unit card

Maneaters (Great Weapons)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Health

580 per model

9,280

top 15% of class

Armour

40

bottom 32% of class

Leadership

80

top 20% of class

Speed

54

bottom 35% of class

Melee attack

40

top 22% of class

Melee defence

42

top 30% of class

Weapon strength

33 base + 77 armour-piercing, +26 vs large

110

top 39% of class

Charge bonus

54

top 2% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

Who can field it

  • Goldtooth

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.