Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of the Great Maw

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Bloodgruel

Lore attribute (passive)

  • Triggers when casting spell
  • Replenishes hit points of combatants

Waste not, want not – it's all good nourishment for the hungry Ogre spellcaster after all.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Bonecrusher

Explosion · magical

Winds of Magic
10(15)
Cooldown
43 s
Cast range
200 m
Duration
6 s
Wind-up
3 s
Overcast miscast
50%
  • 64 damage per second (32 armour-piercing) for 1 s, radius 8 mOvercast: 96 damage per second (64 armour-piercing) for 1 s, radius 8 m
  • Small strike area

Stuffing a handful of bones into his mouth, the spellcaster crunches them up whilst cursing his foes, who are crushed by a giant fist which pounds them to dust.

Braingobbler

Hex

Winds of Magic
4(6)
Cooldown
28 s
Cast range
200 m
Duration
18 s(36 s)
Wind-up
1 s
Overcast miscast
50%
  • -16 Leadership

The spellcaster chomps through a severed skull, gobbling up the brain and projecting the decapitated victim's worst nightmares into enemies' minds, sapping their will to fight on.

Bullgorger

Augment

Winds of Magic
4(7)
Cooldown
29 s
Cast range
200 m
Duration
17 s(34 s)
Wind-up
1 s
Overcast miscast
50%
  • +24 Melee Attack
  • +25% Armour-Piercing Weapon Damage

Devouring the heart of a bull Rhinox or Mournfang, raw vitality is projected into the Great Maw, increasing the ferocity of the Ogres' attacks.

The Maw

Explosion · magical

Winds of Magic
18(24)
Cooldown
54 s
Cast range
200 m
Duration
10 s
Wind-up
5 s
Overcast miscast
50%
  • 48 damage per second (16 armour-piercing) for 1 s, radius 20 mOvercast: 72 damage per second (24 armour-piercing) for 1 s, radius 20 m
  • Huge explosion area

The Butcher can summon the power of the Great Maw itself, causing the ground beneath to split wide open and crush any foe trapped within it.

Toothcracker

Augment (Area)

Winds of Magic
6(11)
Cooldown
44 s
Cast range
200 m
Duration
35 s(60 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • +30 Armour
  • +22 Missile Resistance

By consuming a hunk of tooth-breaking granite, the spellcaster bestows the rock's resilience and the sturdiness of the mountains themselves into his brethren.

Trollguts

Regeneration

Winds of Magic
16(26)
Cooldown
52 s
Cast range
200 m
Duration
35 s(70 s)
Wind-up
5 s
Overcast miscast
50%
  • Replenishes hit points of combatants

After downing the toxic and utterly repulsive innards of a Troll, the Ogres' wounds seem to stitch themselves together before their enemies' dumbfounded eyes.

Who casts Lore of the Great Maw

Source: special_ability_groups (wh3_main_lore_of_great_maw), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.