Lore of the Great Maw
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Bloodgruel
Lore attribute (passive)
- Triggers when casting spell
- Replenishes hit points of combatants
Waste not, want not – it's all good nourishment for the hungry Ogre spellcaster after all.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Bonecrusher
Explosion · magical
- Winds of Magic
- 10(15)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 6 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 64 damage per second (32 armour-piercing) for 1 s, radius 8 mOvercast: 96 damage per second (64 armour-piercing) for 1 s, radius 8 m
- Small strike area
Stuffing a handful of bones into his mouth, the spellcaster crunches them up whilst cursing his foes, who are crushed by a giant fist which pounds them to dust.
Braingobbler
Hex
- Winds of Magic
- 4(6)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 18 s(36 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -16 Leadership
The spellcaster chomps through a severed skull, gobbling up the brain and projecting the decapitated victim's worst nightmares into enemies' minds, sapping their will to fight on.
Bullgorger
Augment
- Winds of Magic
- 4(7)
- Cooldown
- 29 s
- Cast range
- 200 m
- Duration
- 17 s(34 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +24 Melee Attack
- +25% Armour-Piercing Weapon Damage
Devouring the heart of a bull Rhinox or Mournfang, raw vitality is projected into the Great Maw, increasing the ferocity of the Ogres' attacks.
The Maw
Explosion · magical
- Winds of Magic
- 18(24)
- Cooldown
- 54 s
- Cast range
- 200 m
- Duration
- 10 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 48 damage per second (16 armour-piercing) for 1 s, radius 20 mOvercast: 72 damage per second (24 armour-piercing) for 1 s, radius 20 m
- Huge explosion area
The Butcher can summon the power of the Great Maw itself, causing the ground beneath to split wide open and crush any foe trapped within it.
Toothcracker
Augment (Area)
- Winds of Magic
- 6(11)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 35 s(60 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +30 Armour
- +22 Missile Resistance
By consuming a hunk of tooth-breaking granite, the spellcaster bestows the rock's resilience and the sturdiness of the mountains themselves into his brethren.
Trollguts
Regeneration
- Winds of Magic
- 16(26)
- Cooldown
- 52 s
- Cast range
- 200 m
- Duration
- 35 s(70 s)
- Wind-up
- 5 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
After downing the toxic and utterly repulsive innards of a Troll, the Ogres' wounds seem to stitch themselves together before their enemies' dumbfounded eyes.
Who casts Lore of the Great Maw
Source: special_ability_groups (wh3_main_lore_of_great_maw), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.