
Skrag the Slaughterer
Lord· Wizard Lord· 1 model at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Skrag the Slaughterer is a legendary lord of Ogre Kingdoms, leading Disciples of the Maw at the start of a campaign: 7,208 HP, armour 40, melee attack 50, melee defence 40, weapon strength 430. It costs 1,000 in the campaign and 900 in multiplayer. It comes with Ogre Kingdoms. Beating this lord in battle can earn the defeat trait Maw’s the Pity. Unit key wh3_main_ogr_cha_skrag_the_slaughterer_0. Patch 9.0.4, from the game's data tables.
Health
7,208
Armour
40
Leadership
70
Speed
48
Melee attack
50
Melee defence
40
Weapon strength
130 base + 300 armour-piercing, +20 vs infantry
430
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Extra IngredientsAugment of the WindsactiveExtra IngredientsAugment of the WindsCooldown 90 s · Duration 31 s"A little bit of this, a pinch of that, and a touch of the other and... stand well back!"
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
- Heavily armoured units — 300 of 430 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Light infantry-sized units — large, mass 2,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Ogre Kingdoms: Gnoblar Trappers, Maneaters (Ogre Pistols)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Skrag the Slaughterer in battle and your lord can earn the trait
Maw’s the Pity
- Winds of Magic power reserve capacity: +8 (Lord's army)
- Miscast base chance: -10%
As it turned out, the Maw-that-Walks proved too slow for his adversary, who ended up running circles around the great big lump of Ogreish lard.
Skrag the Slaughterer skill tree
50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Skrag the Slaughterer's skills
- Toothy GnoblarsToothy Gnoblars
- Winds of Magic power reserve capacity: +5 (own army)
- Lucky GnoblarsLucky GnoblarsUnlocks at rank 7
- Physical resistance: 5%
- Lookout GnoblarsLookout GnoblarsUnlocks at rank 7
- Missile resistance: 10%
- Blessed by the Great MawBlessed by the Great MawUnlocks at rank 7
- Spell resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Bestial ButchersBestial Butchers
- Melee attack: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Lord's army)
- Melee defence: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Lord's army)
- Attribute: Causes Terror for Gorgers units (Lord's army)
- Whirling Stump-BladesWhirling Stump-Blades
- Enables sundering attacks
- Melee attack: +8
- Weapon strength: +10%
- Prophet of the Great MawProphet of the Great Maw
- Cooldown: -15% to spells
- Spell intensity: +10%
- Winds of Magic power reserve capacity: +10 (own army)
- The Maw FeastsThe Maw Feasts
- Offer to Great Maw cost: -20% (factionwide)
- Casualty replenishment rate: +5% (Lord's army)
- Cavern DwellerCavern Dweller
- Campaign movement range: +5%
- Ambush success chance: +20% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- Great Maw DevoursGreat Maw Devours
- Winds of Magic cost: -6 for "The Maw"
- Winds of Magic cost: -8 for "The Maw Upgraded"
- Tolerance to ToxinsTolerance to ToxinsUnlocks at rank 10
- Melee defence: +5
- Ward save: +5%
- Renowned FeastmasterRenowned FeastmasterUnlocks at rank 10
- Passive ability: "Regeneration"
- Casualty replenishment rate: +5% (Lord's army)
- Walking LarderWalking LarderUnlocks at rank 10
- Meat gained from battles: +15% (Lord's army)
- Casualties captured post-battle: +10%
- BullgorgerBullgorger2 levelsLevel 1
- Cooldown: -30% to "Bullgorger"
- Overcast spell: "Bullgorger Upgraded"
- Cooldown: -50% to "Bullgorger"
- Miscast base chance: -15% for "Bullgorger Upgraded"
- Overcast spell: "Bullgorger Upgraded"
- Winds of Magic cost: -1 for "Bullgorger"
- Winds of Magic cost: -2 for "Bullgorger Upgraded"
- BloodgruelBloodgruel
- Passive ability: "Bloodgruel"
- BraingobblerBraingobbler2 levelsLevel 1
- Cooldown: -30% to "Braingobbler"
- Overcast spell: "Braingobbler Upgraded"
- Cooldown: -50% to "Braingobbler"
- Miscast base chance: -15% for "Braingobbler Upgraded"
- Overcast spell: "Braingobbler Upgraded"
- Winds of Magic cost: -1 for "Braingobbler"
- Winds of Magic cost: -2 for "Braingobbler Upgraded"
- ToothcrackerToothcracker2 levelsLevel 1
- Cooldown: -30% to "Toothcracker"
- Spell: "Toothcracker"
- Overcast spell: "Toothcracker Upgraded"
- Cooldown: -50% to "Toothcracker"
- Miscast base chance: -15% for "Toothcracker Upgraded"
- Overcast spell: "Toothcracker Upgraded"
- Winds of Magic cost: -2 for "Toothcracker"
- Winds of Magic cost: -3 for "Toothcracker Upgraded"
- BonecrusherBonecrusher2 levelsLevel 1
- Cooldown: -30% to "Bonecrusher"
- Spell: "Bonecrusher"
- Overcast spell: "Bonecrusher Upgraded"
- Cooldown: -50% to "Bonecrusher"
- Miscast base chance: -15% for "Bonecrusher Upgraded"
- Overcast spell: "Bonecrusher Upgraded"
- Winds of Magic cost: -2 for "Bonecrusher"
- Winds of Magic cost: -3 for "Bonecrusher Upgraded"
- Meat CleaverMeat Cleaver
- Bonus vs Infantry: +8
- TrollgutsTrollguts2 levelsLevel 1
- Cooldown: -30% to "Trollguts"
- Spell: "Trollguts"
- Overcast spell: "Trollguts Upgraded"
- Cooldown: -50% to "Trollguts"
- Miscast base chance: -15% for "Trollguts Upgraded"
- Overcast spell: "Trollguts Upgraded"
- Winds of Magic cost: -2 for "Trollguts"
- Winds of Magic cost: -3 for "Trollguts Upgraded"
- The MawThe Maw2 levelsLevel 1
- Cooldown: -30% to "The Maw"
- Spell: "The Maw"
- Overcast spell: "The Maw Upgraded"
- Cooldown: -50% to "The Maw"
- Miscast base chance: -15% for "The Maw Upgraded"
- Overcast spell: "The Maw Upgraded"
- Winds of Magic cost: -2 for "The Maw"
- Winds of Magic cost: -3 for "The Maw Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Meat ReservesMeat Reserves
- Winds of Magic power reserve capacity: +8 (own army)
- Extra IngredientsExtra Ingredients
- Ability: "Extra Ingredients"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Bull ChargeBull Charge3 levelsLevel 1
- Melee attack: +2 for Ogre Bulls units (Lord's army)
- Charge bonus: +8 for Ogre Bulls units (Lord's army)
- Melee attack: +4 for Ogre Bulls units (Lord's army)
- Charge bonus: +12 for Ogre Bulls units (Lord's army)
- Melee attack: +6 for Ogre Bulls units (Lord's army)
- Scrappy FightersScrappy Fighters3 levelsLevel 1
- Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)
- Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)
- Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)
- Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)
- Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)
- Beast RidersBeast Riders3 levelsLevel 1
- Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)
- Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)
- Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)
- Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)
- Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)
- Tools of DestructionTools of Destruction3 levelsLevel 1
- Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
- Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
- Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Best EaterzBest Eaterz3 levelsLevel 1
- Melee attack: +2 for Ironguts and Maneaters units (Lord's army)
- Melee attack: +4 for Ironguts and Maneaters units (Lord's army)
- Melee defence: +4 for Ironguts and Maneaters units (Lord's army)
- Melee attack: +6 for Ironguts and Maneaters units (Lord's army)
- Melee defence: +6 for Ironguts and Maneaters units (Lord's army)
- Beasts of the MountainsBeasts of the Mountains3 levelsLevel 1
- Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Richly RewardedRichly Rewarded
- Armour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Continuous VolleyContinuous Volley
- Range: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Trained BeastsTrained Beasts
- Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Ravenous FightersRavenous Fighters
- Melee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Fight or Die!Fight or Die!
- Ability: "Fight or Die!"
- Replaces: "Rally!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- LooterLooter3 levelsLevel 1
- Income from sacking and looting settlements: +5% (Lord's army)
- Income from sacking and looting settlements: +10% (Lord's army)
- Income from sacking and looting settlements: +15% (Lord's army)
- MawtoothMawtooth3 levelsLevel 1
- Growth: +10 (local province)
- Growth: +20 (local province)
- Growth: +30 (local province)
- Lovely JubblyLovely Jubbly3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Devouring MawDevouring Maw3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- Brutish EnforcersBrutish Enforcers3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- HealerHealer3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.