
Health
7,208
Armour
40
Leadership
70
Speed
48
Melee attack
50
Melee defence
40
Weapon strength
130 base + 300 armour-piercing, +20 vs infantry
430
Charge bonus
50
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Extra IngredientsAugment of the WindsactiveExtra IngredientsAugment of the WindsCooldown 90 s · Duration 31 s"A little bit of this, a pinch of that, and a touch of the other and... stand well back!"
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Defeat trait
Beat Skrag the Slaughterer in battle and your lord can earn the trait
Maw’s the Pity
Winds of Magic power reserve capacity: +8 (Lord's army)
Miscast base chance: -10%
As it turned out, the Maw-that-Walks proved too slow for his adversary, who ended up running circles around the great big lump of Ogreish lard.
Skrag the Slaughterer skill tree
50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Toothy GnoblarsToothy Gnoblars
Winds of Magic power reserve capacity: +5 (own army)
Lucky GnoblarsLucky Gnoblars
Physical resistance: 5%
Lookout GnoblarsLookout Gnoblars
Missile resistance: 10%
Blessed by the Great MawBlessed by the Great Maw
Spell resistance: 10%
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Bestial ButchersBestial Butchers
Melee attack: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Lord's army)
Melee defence: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Lord's army)
Attribute: Causes Terror for Gorgers units (Lord's army)
Whirling Stump-BladesWhirling Stump-Blades
Enables sundering attacks
Melee attack: +8
Weapon strength: +10%
Prophet of the Great MawProphet of the Great Maw
Cooldown: -15% to spells
Spell intensity: +10%
Winds of Magic power reserve capacity: +10 (own army)
The Maw FeastsThe Maw Feasts
Offer to Great Maw cost: -20% (factionwide)
Casualty replenishment rate: +5% (Lord's army)
Cavern DwellerCavern Dweller
Campaign movement range: +5%
Ambush success chance: +20% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
Great Maw DevoursGreat Maw Devours
Winds of Magic cost: -6 for "The Maw"
Winds of Magic cost: -8 for "The Maw Upgraded"
Tolerance to ToxinsTolerance to Toxins
Melee defence: +5
Ward save: +5%
Renowned FeastmasterRenowned Feastmaster
Passive ability: "Regeneration"
Casualty replenishment rate: +5% (Lord's army)
Walking LarderWalking Larder
Meat gained from battles: +15% (Lord's army)
Casualties captured post-battle: +10%
BullgorgerBullgorger2 levelsLevel 1
Cooldown: -30% to "Bullgorger"
Overcast spell: "Bullgorger Upgraded"
Cooldown: -50% to "Bullgorger"
Miscast base chance: -15% for "Bullgorger Upgraded"
Overcast spell: "Bullgorger Upgraded"
Winds of Magic cost: -1 for "Bullgorger"
Winds of Magic cost: -2 for "Bullgorger Upgraded"
BloodgruelBloodgruel
Passive ability: "Bloodgruel"
BraingobblerBraingobbler2 levelsLevel 1
Cooldown: -30% to "Braingobbler"
Overcast spell: "Braingobbler Upgraded"
Cooldown: -50% to "Braingobbler"
Miscast base chance: -15% for "Braingobbler Upgraded"
Overcast spell: "Braingobbler Upgraded"
Winds of Magic cost: -1 for "Braingobbler"
Winds of Magic cost: -2 for "Braingobbler Upgraded"
ToothcrackerToothcracker2 levelsLevel 1
Cooldown: -30% to "Toothcracker"
Spell: "Toothcracker"
Overcast spell: "Toothcracker Upgraded"
Cooldown: -50% to "Toothcracker"
Miscast base chance: -15% for "Toothcracker Upgraded"
Overcast spell: "Toothcracker Upgraded"
Winds of Magic cost: -2 for "Toothcracker"
Winds of Magic cost: -3 for "Toothcracker Upgraded"
BonecrusherBonecrusher2 levelsLevel 1
Cooldown: -30% to "Bonecrusher"
Spell: "Bonecrusher"
Overcast spell: "Bonecrusher Upgraded"
Cooldown: -50% to "Bonecrusher"
Miscast base chance: -15% for "Bonecrusher Upgraded"
Overcast spell: "Bonecrusher Upgraded"
Winds of Magic cost: -2 for "Bonecrusher"
Winds of Magic cost: -3 for "Bonecrusher Upgraded"
Meat CleaverMeat Cleaver
Bonus vs Infantry: +8
TrollgutsTrollguts2 levelsLevel 1
Cooldown: -30% to "Trollguts"
Spell: "Trollguts"
Overcast spell: "Trollguts Upgraded"
Cooldown: -50% to "Trollguts"
Miscast base chance: -15% for "Trollguts Upgraded"
Overcast spell: "Trollguts Upgraded"
Winds of Magic cost: -2 for "Trollguts"
Winds of Magic cost: -3 for "Trollguts Upgraded"
The MawThe Maw2 levelsLevel 1
Cooldown: -30% to "The Maw"
Spell: "The Maw"
Overcast spell: ""
Cooldown: -50% to "The Maw"
Miscast base chance: -15% for "The Maw Upgraded"
Overcast spell: ""
Winds of Magic cost: -2 for "The Maw"
Winds of Magic cost: -3 for "The Maw Upgraded"
EarthingEarthing
Miscast base chance: -15%
Meat ReservesMeat Reserves
Winds of Magic power reserve capacity: +8 (own army)
Extra IngredientsExtra Ingredients
Ability: "Extra Ingredients"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Bull ChargeBull Charge3 levelsLevel 1
Melee attack: +2 for Ogre Bulls units (Lord's army)
Charge bonus: +8 for Ogre Bulls units (Lord's army)
Melee attack: +4 for Ogre Bulls units (Lord's army)
Charge bonus: +12 for Ogre Bulls units (Lord's army)
Melee attack: +6 for Ogre Bulls units (Lord's army)
Scrappy FightersScrappy Fighters3 levelsLevel 1
Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)
Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)
Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)
Beast RidersBeast Riders3 levelsLevel 1
Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)
Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)
Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)
Tools of DestructionTools of Destruction3 levelsLevel 1
Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
Best EaterzBest Eaterz3 levelsLevel 1
Melee attack: +2 for Ironguts and Maneaters units (Lord's army)
Melee attack: +4 for Ironguts and Maneaters units (Lord's army)
Melee defence: +4 for Ironguts and Maneaters units (Lord's army)
Melee attack: +6 for Ironguts and Maneaters units (Lord's army)
Melee defence: +6 for Ironguts and Maneaters units (Lord's army)
Beasts of the MountainsBeasts of the Mountains3 levelsLevel 1
Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Richly RewardedRichly Rewarded
Armour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Continuous VolleyContinuous Volley
Range: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Trained BeastsTrained Beasts
Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Ravenous FightersRavenous Fighters
Melee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Fight or Die!Fight or Die!
Ability: "Fight or Die!"
Replaces: "Rally!"
Route MarcherRoute Marcher
Campaign movement range: +5%
LooterLooter3 levelsLevel 1
Income from sacking and looting settlements: +5% (Lord's army)
Income from sacking and looting settlements: +10% (Lord's army)
Income from sacking and looting settlements: +15% (Lord's army)
MawtoothMawtooth3 levelsLevel 1
Growth: +10 (local province)
Growth: +20 (local province)
Growth: +30 (local province)
Lovely JubblyLovely Jubbly3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Devouring MawDevouring Maw3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
DraftmasterDraftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Brutish EnforcersBrutish Enforcers3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
HealerHealer3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.