Skrag the Slaughterer skill tree & build planner
Ogre KingdomsLegendary lordUnit stats
50 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Toothy GnoblarsWinds of Magic power reserve capacity: +5 (own army)As menial slaves to the Butcher's bidding, these Gnoblars must find him meat for the pot, or wind up in it themselves.
- Lucky GnoblarsUnlocks at rank 7Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case.
- Lookout GnoblarsUnlocks at rank 7Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times.
- Blessed by the Great MawUnlocks at rank 7Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Bestial ButchersMelee attack: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Lord's army)Melee defence: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Lord's army)Attribute: Causes Terror for Gorgers units (Lord's army)The savage beast knows only rage and fury.
- Whirling Stump-BladesEnables sundering attacksMelee attack: +8Weapon strength: +10%Requires: Bestial ButchersWhen the Slaughterer goes on the battlefield, only the spray of blood and scattered limbs are left in his wake.
- Prophet of the Great MawCooldown: -15% to spellsSpell intensity: +10%Winds of Magic power reserve capacity: +10 (own army)Requires: Bestial ButchersNot even the darkest corruption can escape the Maw's devouring influence.
- The Maw FeastsOffer to Great Maw cost: -20% (factionwide)Casualty replenishment rate: +5% (Lord's army)Requires: Bestial ButchersSkrag's power allows him to appease the Maw with a smaller tribute from time to time.
- Cavern DwellerCampaign movement range: +5%Ambush success chance: +20% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%Requires: Bestial ButchersSkrag knows the dark caverns under the mountains like the back of his bloated, unwashed hand.
- Great Maw DevoursWinds of Magic cost: -6 for "The Maw"Winds of Magic cost: -8 for "The Maw Upgraded"Requires: 3 skill points across Whirling Stump-Blades, Prophet of the Great Maw, The Maw Feasts, Cavern DwellerThe Maw's eternal hunger can never be sated, by mortal means or otherwise.
- Tolerance to ToxinsUnlocks at rank 10Melee defence: +5Ward save: +5%Regular consumption of rotten meat and toxins are the staples of a healthy Ogre diet.
- Renowned FeastmasterUnlocks at rank 10Passive ability: "Regeneration"Casualty replenishment rate: +5% (Lord's army)"Fetch me more bones! This meal could use a little crunch!"
- Walking LarderUnlocks at rank 10Meat gained from battles: +15% (Lord's army)Casualties captured post-battle: +10%More flesh for the feasting means more punishing magic for Skrag's foolish enemies!
- Bullgorger2 levelsLevel 1Cooldown: -30% to "Bullgorger"Overcast spell: "Bullgorger Upgraded"Level 2Cooldown: -50% to "Bullgorger"Miscast base chance: -15% for "Bullgorger Upgraded"Overcast spell: "Bullgorger Upgraded"Winds of Magic cost: -1 for "Bullgorger"Winds of Magic cost: -2 for "Bullgorger Upgraded"
- BloodgruelPassive ability: "Bloodgruel"Requires: Bullgorger
- Braingobbler2 levelsLevel 1Cooldown: -30% to "Braingobbler"Overcast spell: "Braingobbler Upgraded"Level 2Cooldown: -50% to "Braingobbler"Miscast base chance: -15% for "Braingobbler Upgraded"Overcast spell: "Braingobbler Upgraded"Winds of Magic cost: -1 for "Braingobbler"Winds of Magic cost: -2 for "Braingobbler Upgraded"Requires: Bullgorger
- Toothcracker2 levelsLevel 1Cooldown: -30% to "Toothcracker"Spell: "Toothcracker"Overcast spell: "Toothcracker Upgraded"Level 2Cooldown: -50% to "Toothcracker"Miscast base chance: -15% for "Toothcracker Upgraded"Overcast spell: "Toothcracker Upgraded"Winds of Magic cost: -2 for "Toothcracker"Winds of Magic cost: -3 for "Toothcracker Upgraded"Requires: Bullgorger
- Bonecrusher2 levelsLevel 1Cooldown: -30% to "Bonecrusher"Spell: "Bonecrusher"Overcast spell: "Bonecrusher Upgraded"Level 2Cooldown: -50% to "Bonecrusher"Miscast base chance: -15% for "Bonecrusher Upgraded"Overcast spell: "Bonecrusher Upgraded"Winds of Magic cost: -2 for "Bonecrusher"Winds of Magic cost: -3 for "Bonecrusher Upgraded"Requires: Bullgorger
- Meat CleaverBonus vs Infantry: +8Requires: 4 skill points across Braingobbler, Toothcracker, Bonecrusher, BloodgruelOnce the slaughter begins, every foe is but meat yet to be carved.
- Trollguts2 levelsLevel 1Cooldown: -30% to "Trollguts"Spell: "Trollguts"Overcast spell: "Trollguts Upgraded"Level 2Cooldown: -50% to "Trollguts"Miscast base chance: -15% for "Trollguts Upgraded"Overcast spell: "Trollguts Upgraded"Winds of Magic cost: -2 for "Trollguts"Winds of Magic cost: -3 for "Trollguts Upgraded"Requires: Meat Cleaver
- The Maw2 levelsLevel 1Cooldown: -30% to "The Maw"Spell: "The Maw"Overcast spell: "The Maw Upgraded"Level 2Cooldown: -50% to "The Maw"Miscast base chance: -15% for "The Maw Upgraded"Overcast spell: "The Maw Upgraded"Winds of Magic cost: -2 for "The Maw"Winds of Magic cost: -3 for "The Maw Upgraded"Requires: Meat Cleaver
- EarthingMiscast base chance: -15%Requires: Meat CleaverBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Meat ReservesWinds of Magic power reserve capacity: +8 (own army)Requires: Meat CleaverWhere this one goes, his meat-pot goes too, as a bounteous reserve for his spells.
- Extra IngredientsAbility: "Extra Ingredients"Requires: 4 skill points across Trollguts, The Maw, Earthing, Meat Reserves
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Bull Charge3 levelsLevel 1Melee attack: +2 for Ogre Bulls units (Lord's army)Level 2Charge bonus: +8 for Ogre Bulls units (Lord's army)Melee attack: +4 for Ogre Bulls units (Lord's army)Level 3Charge bonus: +12 for Ogre Bulls units (Lord's army)Melee attack: +6 for Ogre Bulls units (Lord's army)Requires: Inspiring PresenceWhen an Ogre charges, the ground itself begins to quake. As it should.
- Scrappy Fighters3 levelsLevel 1Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)Level 2Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)Level 3Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)Requires: Inspiring PresenceThough their intelligence is as pitiful as their physique, one would be a fool not to fear the Gnoblars when massed in numbers.
- Beast Riders3 levelsLevel 1Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)Level 2Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)Level 3Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)Requires: Inspiring PresenceIf there's one thing more horrifying than being rushed by a hulking, bloodthirsty beast, it's being rushed by that same creature riding on the back of another equally hulking, bloodthirsty beast.
- Tools of Destruction3 levelsLevel 1Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 2Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 3Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Requires: Inspiring PresenceThe Ogres' true firepower is as destructive and indelicate as the Ogres themselves.
- Best Eaterz3 levelsLevel 1Melee attack: +2 for Ironguts and Maneaters units (Lord's army)Level 2Melee attack: +4 for Ironguts and Maneaters units (Lord's army)Melee defence: +4 for Ironguts and Maneaters units (Lord's army)Level 3Melee attack: +6 for Ironguts and Maneaters units (Lord's army)Melee defence: +6 for Ironguts and Maneaters units (Lord's army)Requires: Inspiring PresenceEven ferocious brutes like the Ironguts and Maneaters fight harder in the presence of a worthy leader.
- Beasts of the Mountains3 levelsLevel 1Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 2Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 3Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Requires: Inspiring PresenceWhat the monstrous creatures of the mountains lack in guile, they more than make up for in their stubborn reluctance to die.
- Rally!Ability: "Rally!"Requires: 4 skill points across Bull Charge, Scrappy Fighters, Beast Riders, Tools of Destruction, Best Eaterz, Beasts of the Mountains
- Richly RewardedArmour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Requires: Rally!To the most brutal, vicious killer go the richest spoils.
- Continuous VolleyRange: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Requires: Rally!When pelting a helpless enemy with heavy projectiles is so much fun, why bother stopping?
- Trained BeastsLeadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Requires: Rally!When fearsome, brute strength is combined with terrifying speed, the petty weaklings among the enemy can only wet themselves in fear.
- Ravenous FightersMelee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Requires: Rally!Driven by ravenous hunger, the Maneaters feast on the flesh of the fallen.
- Fight or Die!Ability: "Fight or Die!"Replaces: "Rally!"Requires: a point in any of Richly Rewarded, Continuous Volley, Trained Beasts, Ravenous FightersThere is no other choice. There never was.
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Looter3 levelsLevel 1Income from sacking and looting settlements: +5% (Lord's army)Level 2Income from sacking and looting settlements: +10% (Lord's army)Level 3Income from sacking and looting settlements: +15% (Lord's army)Requires: Route MarcherThose that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token!
- Mawtooth3 levelsLevel 1Growth: +10 (local province)Level 2Growth: +20 (local province)Level 3Growth: +30 (local province)Requires: Route MarcherOgres flock to this Butcher's camp, eager for the chance to witness the Great Maw's malevolent power.
- Lovely Jubbly3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route MarcherEven Ogres are capable of forward planning, especially when it comes to precious loot.
- Devouring Maw3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Route MarcherThis ravening Ogre Lord is but a mere symbol of his god, whose cancerous power reigns over the Mountains of Mourn.
- DraftmasterRecruit rank: +1 for all units (Lord's army)Local recruitment capacity: +1 (local province)Requires: 4 skill points across Looter, Mawtooth, Lovely Jubbly, Devouring MawSomeone has to ensure the numbers and quality of recruits remain high.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!"
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- Brutish Enforcers3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: DraftmasterThe grumblings of unrest tend to quiet when under threat of being crushed and eaten.
- Healer3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: DraftmasterThe mysterious powers of the Great Maw can heal even the deepest of wounds.
- Renowned & FearedEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Recruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Quartermaster, Brutish Enforcers, HealerThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Skrag the Slaughterer · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 7,208 | 7,208 |
| Armour | 40 | 40 |
| Leadership | 70 | 70 |
| Speed | 48 | 48 |
| Melee attack | 50 | 50 |
| Melee defence | 40 | 40 |
| Weapon strength | 430 | 430 |
| … armour-piercing | 300 | 300 |
| Charge bonus | 50 | 50 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
