
Ogre Paymaster
Lord· Lord· 1 model at Ultra size
Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ogre Paymaster is Ogre Kingdoms lord: 6,850 HP, armour 40, melee attack 45, melee defence 50, weapon strength 440. It costs 1,350 in the campaign and 800 in multiplayer. It comes with Omens of Destruction – Ogre Kingdoms. Unit key wh3_dlc26_ogr_cha_paymaster. Patch 9.0.4, from the game's data tables.
Health
6,850
Armour
40
Leadership
80
Speed
54
Melee attack
45
Melee defence
50
Weapon strength
130 base + 310 armour-piercing
440
Charge bonus
45
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Cash CascadeAugment (Area) · +25% Charge Bonus, +24 Melee Attack…activeCash CascadeAugment (Area)+25% Charge Bonus+24 Melee Attack+8 LeadershipCooldown 120 s · Duration 30 s · Range 35 m"Right, there's a bonus in it for tha one that does the most creative killin'…"
- HeadhuntHex · -40 Melee Defence, -20% Missile ResistanceactiveHeadhuntHex-40 Melee Defence-20% Missile ResistanceCooldown 90 s · Duration 31 sPromising a bonus for each and every skull detached, whether or not its owner objects, has proved to be something of a motivator among Ogre mercenaries.
- Gold, Glorious Gold!Augment (Area) · +8 Melee Attack, +10% Armour-Piercing Weapon Damage…passiveGold, Glorious Gold!Augment (Area)+8 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassive · Range 55 mSetting their constant, slavering hunger aside, there's nothing that matters to Ogre mercenaries more than gold. The sight of a brimming war-chest reminds them what they're fighting for when it matters most.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 310 of 440 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Light infantry-sized units — large, mass 2,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Ogre Kingdoms: Gnoblar Trappers, Maneaters (Ogre Pistols)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Ogre Paymaster skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- BellowerBellower
- Character's aura leadership effect: +5
- Leadership aura size: +20%
- Sword GnoblarsSword GnoblarsUnlocks at rank 7
- Melee attack: +5
- Weapon strength: +5%
- Lucky GnoblarsLucky GnoblarsUnlocks at rank 7
- Physical resistance: 5%
- Lookout GnoblarsLookout GnoblarsUnlocks at rank 7
- Missile resistance: 10%
- Blessed by the Great MawBlessed by the Great MawUnlocks at rank 7
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Cash CascadeCash CascadeUnlocks at rank 12
- Ability: "Cash Cascade"
- Earn Yer Pay!Earn Yer Pay!
- Income from post-battle loot: +10%
- Upkeep: -10% (Lord's army)
- Protect the War ChestProtect the War Chest
- Attribute: Stalk
- Physical resistance: 10%
- Performance BonusesPerformance Bonuses
- Melee attack: +5 for all units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for all units (Rank 7 and above) (Lord's army)
- Weapon strength: +10% for all units (Rank 7 and above) (Lord's army)
- Master of CoinMaster of Coin
- Effect duration: +25% to "Cash Cascade" & "Headhunt"
- Cooldown: -25% to "Cash Cascade" & "Headhunt"
- First DibsFirst DibsUnlocks at rank 10
- Armour-piercing weapon damage: +35
- Armour: +15
- Impressive WealthImpressive WealthUnlocks at rank 10
- Recruit rank: +1 for all units (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Local recruitment capacity: +1 (local province)
- Keep Walkin'Keep Walkin'Unlocks at rank 10
- Campaign movement range: +5%
- Vigour loss reduction: -25% (Lord's army)
- Unstoppable ForceUnstoppable Force
- Charge bonus: +10
- Speed: +5%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Healthy AppetiteHealthy Appetite2 levelsLevel 1
- Hit points: +8%
- Hit points: +15%
- Larger GutplateLarger Gutplate2 levelsLevel 1
- Armour: +8
- Leadership: +5
- Armour: +15
- Leadership: +10
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- DominanceDominance
- Attribute: Causes Terror
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- SnacksSnacks
- Passive ability: "Snacks"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Bull ChargeBull Charge3 levelsLevel 1
- Melee attack: +2 for Ogre Bulls units (Lord's army)
- Charge bonus: +8 for Ogre Bulls units (Lord's army)
- Melee attack: +4 for Ogre Bulls units (Lord's army)
- Charge bonus: +12 for Ogre Bulls units (Lord's army)
- Melee attack: +6 for Ogre Bulls units (Lord's army)
- Scrappy FightersScrappy Fighters3 levelsLevel 1
- Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)
- Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)
- Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)
- Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)
- Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)
- Beast RidersBeast Riders3 levelsLevel 1
- Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)
- Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)
- Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)
- Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)
- Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)
- Tools of DestructionTools of Destruction3 levelsLevel 1
- Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
- Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
- Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Best EaterzBest Eaterz3 levelsLevel 1
- Melee attack: +2 for Ironguts and Maneaters units (Lord's army)
- Melee attack: +4 for Ironguts and Maneaters units (Lord's army)
- Melee defence: +4 for Ironguts and Maneaters units (Lord's army)
- Melee attack: +6 for Ironguts and Maneaters units (Lord's army)
- Melee defence: +6 for Ironguts and Maneaters units (Lord's army)
- Beasts of the MountainsBeasts of the Mountains3 levelsLevel 1
- Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Richly RewardedRichly Rewarded
- Armour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Continuous VolleyContinuous Volley
- Range: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Trained BeastsTrained Beasts
- Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Ravenous FightersRavenous Fighters
- Melee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Fight or Die!Fight or Die!
- Ability: "Fight or Die!"
- Replaces: "Rally!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- LooterLooter3 levelsLevel 1
- Income from sacking and looting settlements: +5% (Lord's army)
- Income from sacking and looting settlements: +10% (Lord's army)
- Income from sacking and looting settlements: +15% (Lord's army)
- MawtoothMawtooth3 levelsLevel 1
- Growth: +10 (local province)
- Growth: +20 (local province)
- Growth: +30 (local province)
- Lovely JubblyLovely Jubbly3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Devouring MawDevouring Maw3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- Brutish EnforcersBrutish Enforcers3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- HealerHealer3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.