
Health
6,850
Armour
40
Leadership
80
Speed
54
Melee attack
45
Melee defence
50
Weapon strength
130 base + 310 armour-piercing
440
Charge bonus
45
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Cash CascadeAugment (Area) · +25% Charge Bonus, +24 Melee Attack…activeCash CascadeAugment (Area)+25% Charge Bonus+24 Melee Attack+8 LeadershipCooldown 120 s · Duration 30 s · Range 35 m"Right, there's a bonus in it for tha one that does the most creative killin'…"
HeadhuntHex · -40 Melee Defence, -20 Missile ResistanceactiveHeadhuntHex-40 Melee Defence-20 Missile ResistanceCooldown 90 s · Duration 31 sPromising a bonus for each and every skull detached, whether or not its owner objects, has proved to be something of a motivator among Ogre mercenaries.
Gold, Glorious Gold!Augment (Area) · +8 Melee Attack, +10% Armour-Piercing Weapon Damage…passiveGold, Glorious Gold!Augment (Area)+8 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassive · Range 55 mSetting their constant, slavering hunger aside, there's nothing that matters to Ogre mercenaries more than gold. The sight of a brimming war-chest reminds them what they're fighting for when it matters most.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Ogre Paymaster skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
BellowerBellower
Character's aura leadership effect: +5
Leadership aura size: +20%
Sword GnoblarsSword Gnoblars
Melee attack: +5
Weapon strength: +5%
Lucky GnoblarsLucky Gnoblars
Physical resistance: 5%
Lookout GnoblarsLookout Gnoblars
Missile resistance: 10%
Blessed by the Great MawBlessed by the Great Maw
Spell resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
wh3_dlc26_skill_ogr_paymaster_unique_01wh3_dlc26_skill_ogr_paymaster_unique_01
Ability: "Cash Cascade"
Earn Yer Pay!Earn Yer Pay!
Income from post-battle loot: +10%
Upkeep: -10% (Lord's army)
Protect the War ChestProtect the War Chest
Attribute: Stalk
Physical resistance: 10%
Performance BonusesPerformance Bonuses
Melee attack: +5 for all units (Rank 7 and above) (Lord's army)
Melee defence: +5 for all units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for all units (Rank 7 and above) (Lord's army)
Master of CoinMaster of Coin
Effect duration: +25% to "" & ""
Cooldown: -25% to "" & ""
First DibsFirst Dibs
Armour-piercing weapon damage: +35
Armour: +15
Impressive WealthImpressive Wealth
Recruit rank: +1 for all units (Lord's army)
Recruitment cost: -15% (Lord's army)
Local recruitment capacity: +1 (local province)
Keep Walkin'Keep Walkin'
Campaign movement range: +5%
Vigour loss reduction: -25% (Lord's army)
Unstoppable ForceUnstoppable Force
Charge bonus: +10
Speed: +5%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Healthy AppetiteHealthy Appetite2 levelsLevel 1
Hit points: +8%
Hit points: +15%
Larger GutplateLarger Gutplate2 levelsLevel 1
Armour: +8
Leadership: +5
Armour: +15
Leadership: +10
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
DominanceDominance
Attribute: Causes Terror
Scarred VeteranScarred Veteran2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Hard to HitHard to Hit2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
SnacksSnacks
Passive ability: "Snacks"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Bull ChargeBull Charge3 levelsLevel 1
Melee attack: +2 for Ogre Bulls units (Lord's army)
Charge bonus: +8 for Ogre Bulls units (Lord's army)
Melee attack: +4 for Ogre Bulls units (Lord's army)
Charge bonus: +12 for Ogre Bulls units (Lord's army)
Melee attack: +6 for Ogre Bulls units (Lord's army)
Scrappy FightersScrappy Fighters3 levelsLevel 1
Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)
Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)
Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)
Beast RidersBeast Riders3 levelsLevel 1
Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)
Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)
Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)
Tools of DestructionTools of Destruction3 levelsLevel 1
Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
Best EaterzBest Eaterz3 levelsLevel 1
Melee attack: +2 for Ironguts and Maneaters units (Lord's army)
Melee attack: +4 for Ironguts and Maneaters units (Lord's army)
Melee defence: +4 for Ironguts and Maneaters units (Lord's army)
Melee attack: +6 for Ironguts and Maneaters units (Lord's army)
Melee defence: +6 for Ironguts and Maneaters units (Lord's army)
Beasts of the MountainsBeasts of the Mountains3 levelsLevel 1
Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Richly RewardedRichly Rewarded
Armour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Continuous VolleyContinuous Volley
Range: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Trained BeastsTrained Beasts
Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Ravenous FightersRavenous Fighters
Melee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Fight or Die!Fight or Die!
Ability: "Fight or Die!"
Replaces: "Rally!"
Route MarcherRoute Marcher
Campaign movement range: +5%
LooterLooter3 levelsLevel 1
Income from sacking and looting settlements: +5% (Lord's army)
Income from sacking and looting settlements: +10% (Lord's army)
Income from sacking and looting settlements: +15% (Lord's army)
MawtoothMawtooth3 levelsLevel 1
Growth: +10 (local province)
Growth: +20 (local province)
Growth: +30 (local province)
Lovely JubblyLovely Jubbly3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Devouring MawDevouring Maw3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
DraftmasterDraftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Brutish EnforcersBrutish Enforcers3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
HealerHealer3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.