Piggyback Knights (Pigback Riders)
Melee infantry· Spear Infantry· Tier 1· 100 models at Ultra sizeRegiment of Renown
Health
72 per model
7,200
bottom 9% of class
Armour
shield blocks 55% of frontal missiles
35
bottom 45% of class
Leadership
55
bottom 18% of class
Speed
35
top 48% of class
Melee attack
32
bottom 39% of class
Melee defence
34
bottom 46% of class
Weapon strength
19 base + 4 armour-piercing, +9 vs large
23
bottom 6% of class
Charge bonus
36
top 8% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Piggyback Joust!Augment · +25% Charge SpeedpassivePiggyback Joust!Augment+25% Charge SpeedPassiveThese Gnoblars love to joust each other when away from the battlefield, but will more-than happily practice on live foes to hone their, er, chops.
Uncanny CoordinationAugment · +8 Melee Defence, +12 LeadershippassiveUncanny CoordinationAugment+8 Melee Defence+12 LeadershipPassiveMaybe it's herd mentality, but in greater numbers, Gnoblars are a far more unified fighting force.
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.