
Piggyback Knights (Pigback Riders)
Melee infantry· Spear Infantry· Tier 1· 100 models at Ultra sizeRegiment of Renown
Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Piggyback Knights (Pigback Riders) are Ogre Kingdoms melee infantry: 7,200 HP across 100 models, armour 35, melee attack 32, melee defence 34, weapon strength 23. It costs 550 in the campaign and 600 in multiplayer. They come with Omens of Destruction – Ogre Kingdoms. Unit key wh3_dlc26_ogr_inf_pigback_riders_ror. Patch 9.0.4, from the game's data tables.
Health
72 per model
7,200
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
35
Leadership
55
Speed
35
Melee attack
32
Melee defence
34
Weapon strength
19 base + 4 armour-piercing, +9 vs large
23
Charge bonus
36
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Piggyback Joust!Augment · +25% Charge SpeedpassivePiggyback Joust!Augment+25% Charge SpeedPassiveThese Gnoblars love to joust each other when away from the battlefield, but will more-than happily practice on live foes to hone their, er, chops.
- Uncanny CoordinationAugment · +8 Melee Defence, +12 LeadershippassiveUncanny CoordinationAugment+8 Melee Defence+12 LeadershipPassiveMaybe it's herd mentality, but in greater numbers, Gnoblars are a far more unified fighting force.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Ogre Kingdoms: Thundertusk, Stonehorn
- Heavy large units — infantry-sized, mass 180e.g. Dread Maw, Thunderbarge, Steam Tank · Ogre Kingdoms: Thundertusk, Stonehorn
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (2.80× faster), Eshin Triads (1.50× faster)
Loses to, at a similar price: Chaos Warriors (4.93× slower), Longbeards (4.45× slower), Chaos Dwarf Warriors (4.14× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 600 multiplayer gold. Ogre units ranked.
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.