Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Ogre Kingdoms rituals

12 rituals · Ogre Kingdoms roster · patch 9.0

Meat

Bloody 'n' Raw

No cost listed

Lasts 10 turns

  • Melee attack: +10

Come 'n' Get It

No cost listed

Lasts 10 turns

  • Campaign movement range: +20%

Fill Yer Bellies

No cost listed

Lasts 10 turns

  • Global recruitment duration: -2 turn(s) (minimum 1)

Give Me Gut Magic

No cost listed

Lasts 10 turns

  • Winds of Magic power reserve: +5 per turn

Tyrant's Demands

Bribe

20,000 Gold

Cooldown 25 turns

  • Disbands all non-character units within the target army

Buyout

25,000 Gold

Cooldown 25 turns

  • Purchases the target settlement, transferring it to your faction

Money Launderin'

5,000 Gold

Cooldown 15 turns

  • Establishes a building in the target settlement that siphons its income

Overtime

5,000 Gold

Cooldown 10 turns

  • Instantly replenishes the movement range of the target army

Rough 'Em Up

2,500 Gold

Cooldown 5 turns · Lasts 2 turns

  • Causes attrition
  • Campaign movement disabled

Sticky Fingers

2,500 Gold

Cooldown 5 turns

  • Steals a random magic item or ancillary from the target army's Lord, if one is available

Stompin' Grounds

5,000 Gold

Cooldown 15 turns

  • Meat: +250

Veteran Wages

5,000 Gold

Cooldown 10 turns

  • Increases all units' ranks by 1 in the target army

Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.