
Ogre Kingdoms rituals
12 rituals · Ogre Kingdoms roster · patch 9.0
Meat

Bloody 'n' Raw
No cost listed
Lasts 10 turns
Melee attack: +10

Come 'n' Get It
No cost listed
Lasts 10 turns
Campaign movement range: +20%

Fill Yer Bellies
No cost listed
Lasts 10 turns
Global recruitment duration: -2 turn(s) (minimum 1)

Give Me Gut Magic
No cost listed
Lasts 10 turns
Winds of Magic power reserve: +5 per turn
Tyrant's Demands
Bribe
20,000 Gold
Cooldown 25 turns
Disbands all non-character units within the target army
Buyout
25,000 Gold
Cooldown 25 turns
Purchases the target settlement, transferring it to your faction
Money Launderin'
5,000 Gold
Cooldown 15 turns
Establishes a building in the target settlement that siphons its income
Overtime
5,000 Gold
Cooldown 10 turns
Instantly replenishes the movement range of the target army
Rough 'Em Up
2,500 Gold
Cooldown 5 turns · Lasts 2 turns
Causes attrition
Campaign movement disabled
Sticky Fingers
2,500 Gold
Cooldown 5 turns
Steals a random magic item or ancillary from the target army's Lord, if one is available
Stompin' Grounds
5,000 Gold
Cooldown 15 turns
Meat: +250
Veteran Wages
5,000 Gold
Cooldown 10 turns
Increases all units' ranks by 1 in the target army
Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.