Powder-Guts (Maneaters – Ogre Pistols)
Monstrous infantry· Monstrous Missile Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown
Health
580 per model
9,280
Armour
40
Leadership
90
Speed
54
Melee attack
50
Melee defence
52
Weapon strength
33 base + 77 armour-piercing
110
Charge bonus
50
Ranged
Range
160 m
Ammunition
20
Missile damage
38 base + 68 AP
106
Reload time
11 s
Damage per 10 s
96
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Fire Whilst Moving
This unit can fire while on the move.

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
Abilities
Adaptive TacticsAugment · +5 Melee Attack, +10 Melee DefencepassiveAdaptive TacticsAugment+5 Melee Attack+10 Melee DefencePassiveThe best plans are born at the brink of defeat, turning the tide when things seem most dire.
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.