Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Powder-Guts (Maneaters – Ogre Pistols) unit card

Powder-Guts (Maneaters – Ogre Pistols)

Monstrous infantry· Monstrous Missile Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown

Health

580 per model

9,280

top 15% of class

Armour

40

bottom 32% of class

Leadership

90

top 6% of class

Speed

54

bottom 35% of class

Melee attack

50

top 5% of class

Melee defence

52

top 7% of class

Weapon strength

33 base + 77 armour-piercing

110

top 39% of class

Charge bonus

50

top 10% of class

Ranged

Range

160 m

top 33% of class

Ammunition

20

top 50% of class

Missile damage

38 base + 68 AP

106

top 42% of class

Reload time

11 s

top 50% of class

Damage per 10 s

96

bottom 17% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

Abilities

  • Adaptive TacticsAugment · +5 Melee Attack, +10 Melee Defencepassive

Who can field it

  • Goldtooth

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.