Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Powder-Guts (Maneaters – Ogre Pistols) unit card

Powder-Guts (Maneaters – Ogre Pistols)

Monstrous infantry· Monstrous Missile Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown

Comes with Ogre Kingdoms(Warhammer III)

Duel it in the combat calculator →

Powder-Guts (Maneaters – Ogre Pistols) are Ogre Kingdoms monstrous infantry: 9,280 HP across 16 models, armour 40, melee attack 50, melee defence 52, weapon strength 110, range 160 m, missile damage 1,542 per 10 s for the whole unit. It costs 1,800 in the campaign and in multiplayer. They come with Ogre Kingdoms. Unit key wh3_twa06_ogr_inf_maneaters_ror_0. Patch 9.0.4, from the game's data tables.

Health

580 per model

9,280

top 15% of class

Armour

40

bottom 32% of class

Leadership

90

top 6% of class

Speed

54

bottom 35% of class

Melee attack

50

top 6% of class

Melee defence

52

top 7% of class

Weapon strength

33 base + 77 armour-piercing

110

top 39% of class

Charge bonus

50

top 10% of class

Ranged

Range

160 m

top 33% of class

Ammunition

20

top 50% of class

Missile damage

38 base + 68 AP

106

top 42% of class

Reload time

11 s

bottom 25% of class

Damage per 10 s

96

bottom 17% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

Abilities

  • Adaptive TacticsAugment · +5 Melee Attack, +10 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 48.6% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 81.8 damage per second against Chaos Warriors; it lasts 38.5 s against one unit of them.

Beats, at a similar price: Changebringers (32.77× faster), Stormfiends (Windlaunchers) (3.94× faster), Stormfiends (Ratling Cannons) (3.67× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (2.59× slower), Maneaters (Great Weapons) (2.33× slower), Dragon Ogres (1.61× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Ogre units ranked.

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.