Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Stonehorn (Harpoon Launcher) unit card

Stonehorn (Harpoon Launcher)

Monster· Missile Monster· Tier 5· 1 model at Ultra size

Comes with Ogre Kingdoms(Warhammer III)

Duel it in the combat calculator →

Stonehorn (Harpoon Launcher) is Ogre Kingdoms monster: 9,616 HP, armour 110, melee attack 44, melee defence 32, weapon strength 480, range 250 m, missile damage 375 per 10 s for the whole unit. It costs 2,000 in the campaign and in multiplayer. It comes with Ogre Kingdoms. Unit key wh3_main_ogr_mon_stonehorn_1. Patch 9.0.4, from the game's data tables.

Health

9,616

top 41% of class

Armour

110

top 18% of class

Leadership

65

bottom 29% of class

Speed

66

bottom 46% of class

Melee attack

44

bottom 32% of class

Melee defence

32

bottom 30% of class

Weapon strength

140 base + 340 armour-piercing, +20 vs infantry

480

bottom 44% of class

Charge bonus

70

top 9% of class

Ranged

Range

250 m

top 22% of class

Ammunition

22

bottom 37% of class

Missile damage

110 base + 340 AP

450

top 41% of class

Reload time

12 s

bottom 19% of class

Damage per 10 s

375

bottom 33% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 14.3% of the game's 99 monsters units in melee. Per 1,000 gold: 28.3 damage per second against Chaos Warriors; it lasts 31.1 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (1.35× faster), Thundertusk (1.32× faster), Ancient Stegadon (1.28× faster)

Loses to, at a similar price: Sea Elemental (6.13× slower), Treeman (5.72× slower), Curs'd Ettin (5.51× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Ogre units ranked.

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.