
Stonehorn (Harpoon Launcher)
Monster· Missile Monster· Tier 5· 1 model at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Stonehorn (Harpoon Launcher) is Ogre Kingdoms monster: 9,616 HP, armour 110, melee attack 44, melee defence 32, weapon strength 480, range 250 m, missile damage 375 per 10 s for the whole unit. It costs 2,000 in the campaign and in multiplayer. It comes with Ogre Kingdoms. Unit key wh3_main_ogr_mon_stonehorn_1. Patch 9.0.4, from the game's data tables.
Health
9,616
Armour
110
Leadership
65
Speed
66
Melee attack
44
Melee defence
32
Weapon strength
140 base + 340 armour-piercing, +20 vs infantry
480
Charge bonus
70
Ranged
Range
250 m
Ammunition
22
Missile damage
110 base + 340 AP
450
Reload time
12 s
Damage per 10 s
375
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Fire Whilst Moving
This unit can fire while on the move.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
- Heavily armoured units — 340 of 480 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Lightly armoured units without shields — 375 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Ogre Kingdoms: Maneaters, Gnoblar Trappers
- Light infantry-sized units — large, mass 9,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Ogre Kingdoms: Thundertusk, Ironblaster
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (1.35× faster), Thundertusk (1.32× faster), Ancient Stegadon (1.28× faster)
Loses to, at a similar price: Sea Elemental (6.13× slower), Treeman (5.72× slower), Curs'd Ettin (5.51× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Ogre units ranked.
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.